Anthem Players Bid Farewell as Servers Shut Down, Reflecting on Lost Potential: “What a Waste”

The moment has arrived – Anthem is officially shutting down today, marking the end of its journey less than seven years after its debut. Fans are bidding farewell to the BioWare looter shooter.

While Anthem may not have achieved greatness, with a Metacritic score of 59 indicating a rather average reception, it’s always tough to see a game go, especially one that relies solely on online play without any offline mode to keep it alive in some capacity. Players have taken to social media to share their farewells, many taking the game for one last ride before the servers go dark.

“Goodbye Anthem. You had so much potential, such a waste…” one player reflects. “As one of the most infamous ‘Destiny killers,’ your shutdown serves as a reminder that sustaining a looter shooter over the years is an incredibly challenging feat.”

The word ‘potential’ is a recurring theme in these goodbyes. “Last night, I logged into Anthem for the final time. I explored the map one last time and completed some missions,” another player shares. “It was a blast. People can feel however they want, but the potential this game had was undeniable. The flying mechanics were incredible.”

“A game that could have been great,” another post states. “The sensation of moving around, flying, and shooting? Top-notch. Better than any official Iron Man game. I wish sci-fi super-suits felt like this everywhere. But the mission design was a mess. Levels felt like they were made for a standard ground-based FPS.”

“I’ll miss the stunning world of Anthem,” a fan expresses. “I did a farewell round in Fort Tarsis and hopped into my favorite Storm Javelin for some missions and free-roaming. A bittersweet goodbye.”

As of now, it appears that Anthem is still operational, even as it nears its end. Neither EA nor BioWare has specified when the servers will be taken offline, leaving players uncertain about how much time remains. Make the most of it while you can.

In contrast, titles like Battlefield 4 and The Sims 4 were given the chance to recover from rocky launches because they were deemed “too big to fail,” while Anthem’s success was never guaranteed.

End of Article

© 2026 Times Horizon Private Limited

Privacy Policy
Write what you are looking for, and press enter to begin your search!
Loading ...