Rockstar Launches New Marketplace Featuring $200+ GTA Roleplay Mod Bundles

Rockstar Games has unveiled the Cfx Marketplace, touted as “a curated digital storefront” designed for a select group of creators to “share and sell” mods for both Grand Theft Auto V and Red Dead Redemption II. Historically, Rockstar and its parent company, Take-Two Interactive, have maintained a contentious and often aggressive stance towards the modding community. Their strict approach to issuing takedown notices for GTA-related mods intensified in 2019, following a series of DMCA actions against mods hosted on platforms like ModDB and GTA5-Mods. A user on the GTA Forums noted that this uptick in takedowns coincided with a change in Rockstar’s user agreement in 2019, which explicitly prohibited modding, unlike the previous 2017 agreement that lacked such restrictions. The earlier agreement has since been removed from online archives.

Since that shift, Take-Two’s legal team has aggressively pursued various Grand Theft Auto mods. In 2025, mod teams behind projects like the Liberty City Preservation Project (which brought GTA IV’s map into GTA V), a web browser port of GTA: Vice City, and Project Vice (which integrated leaked map data from Grand Theft Auto VI into GTA V) all faced DMCA takedown notices from Take-Two. Despite this history, Rockstar announced a change in their stance on mods in 2022, likely influenced by the rising popularity of Cfx.re’s roleplay servers, FiveM and RedM. By 2023, Rockstar confirmed that Cfx.re was “now officially a part of Rockstar Games.” Interestingly, back in 2015, Rockstar had banned the Social Club accounts of several FiveM developers, labeling the project as “an unauthorized alternate multiplayer service that contains code designed to facilitate piracy.”

Recently, on January 12, Cfx introduced the Cfx Marketplace, described as “a curated digital storefront where talented FiveM/RedM creators can share and sell their work.” While primarily targeting GTA V and RDR II server owners, the announcement emphasized that “there’s something for every server and every player,” offering “purchasable props, scripts, maps, and much more.” The marketplace includes a selection of free mods alongside those requiring a $23.99 recurring monthly fee and bundles priced at over $467.99. Initially, Cfx has partnered with a “select group” of modders for this launch, and it remains unclear how much of a share Take-Two Interactive will receive from these transactions. Some speculate that the Cfx Marketplace may be Rockstar’s way of providing a safe haven for server owners to access mods that won’t face takedown notices, especially since many paid, non-Rockstar-authorized mods have previously been banned for using third-party assets. The timing of this launch raises questions, as it resembles a potential trial run for a Grand Theft Auto VI mod marketplace. It would be interesting to know the revenue split, if any, that Rockstar and Take-Two are receiving from these sales, but such details are notably absent from the official announcements regarding the Cfx Marketplace.

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