After years of playing Warhammer, Kill Team: Shadowhunt brings a fresh twist that keeps me engaged.

Even the most dedicated games can hit a plateau, but Kill Team clearly didn’t get the memo.

While it may not dethrone Warhammer 40K anytime soon and stock issues persist, this agile skirmish game keeps pushing boundaries with each new release. The Bheta-Decima oil rig setting stirred up some debate in competitive circles, yet it transformed gameplay into something fresh and memorable. Hivestorm arguably delivered one of the best starter sets, igniting intense urban battles. Then came Tomb World, which took us deep into dungeon-like environments, introducing a new campaign system and squads that felt completely unique. Even if you’re just picking and choosing releases, it’s like adding a whole new spice rack to your kitchen—no more bland meals.

Kill Team: Shadowhunt wraps up the latest season with just as much creativity. After spending a few days exploring the new box set, I can confidently say it’s a fantastic addition. The theme is fittingly dark, featuring hedonistic psychopaths who’ve made literal deals with devils, alongside a group of fanatical zealots hunting heretics.

If you’re looking to snag a copy of this expansion, act fast; it’s available for pre-order now, but based on past sets, it’s likely to sell out quickly. Check out options from various retailers to secure your copy.

First up are the Celestian Insidiants. These Sisters of Battle embody everything you’d expect from the Adepta Sororitas; their models are beautifully intricate in a grimdark universe, and their rules reflect their lore perfectly. Their ‘Martyrdom’ ability means that when they fall, their allies are inspired to fight harder, and they can nullify psychic attacks nearby. One of their Strategic Ploys allows them to mark an enemy with Suspicion, likely for their fiery inquisition. It might seem excessive since the target is probably already under fire, but I’m all for it—Battle Sisters don’t do things halfway.

Then there’s my personal favorite, the Murderwing. These Chaos Space Marine Raptors use jump packs to ‘Boost’ across the battlefield, swooping down on unsuspecting enemies like oversized bats. As a hyper-aggressive melee unit, they can wreak havoc on opponents, creating a truly intimidating presence. The Murderwing are all about fear; they can pin down foes or limit their actions through sheer intimidation, and some even tread a path to damnation that grants them unique advantages or disadvantages based on their risk-taking.

These units alone make Shadowhunt worth considering, but there’s also a new type of scenario to explore. Since the set was announced last year, I’ve been eagerly anticipating the dual-level maps. The standout feature of this pack is the ability to set up two half-sized boards side by side, representing both surface and underground areas of a battlefield. Your operatives can dive below ground and pop up on the other board, spreading the action and forcing you to divide your attention.

With one board depicting the Hivestorm cityscape and the other showcasing the tight corridors of Tomb World, Shadowhunt effectively combines two distinct gameplay styles. Plus, it introduces Necron sentries that can attack both players if activated, not to mention a certain C’tan Shard that serves as a ‘final boss’ for the season. This character has already made one of our favorite Warhammer 40K armies significantly stronger, so tread carefully—perhaps it’s wise not to dig too greedily or too deep.

In short, Kill Team fans have plenty to look forward to, and boredom isn’t on the horizon anytime soon.

Though I could do without adding more amazing models to my painting queue; my backlog is already overwhelming.

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