Arc Raiders Director Sees Success in Anti-Cheat Measures as Interest in the Studio Grows
As with any popular multiplayer game, Arc Raiders has seen its fair share of troublemakers and cheaters in recent months. However, the head of Embark Studios believes their anti-cheat initiatives are making a difference, as evidenced by the number of players attempting to reach out to the studio.
“We’ve taken a strong stance on this,” says Embark CEO Patrick Soderlund regarding their anti-cheat strategies. “Initially, the game didn’t have many cheaters, but as it gained popularity, that unfortunately changed. For developers, it’s similar to dealing with a DDoS attack; you have to stay one step ahead.”
Soderlund acknowledges the challenge of keeping cheaters at bay, noting that as soon as the studio implements a solution, new cheating methods emerge. “The banning process is tricky because we need to ensure we’re targeting the right players,” he explains. “In large-scale multiplayer games, cheating rates can range from 0.1% to 1%, which means some players will need temporary, long-term, or even permanent bans.”
“We’ve begun issuing bans, and I know this because I’ve noticed an increase in players trying to contact the studio, claiming, ‘Oh, I didn’t do anything.’ We’re seeing a significant shift in this behavior, and I can confirm we’ve banned tens of thousands of players so far. It’s crucial that we handle this correctly, ensuring fairness and quickly addressing any mistakes to avoid unfairly impacting players,” Soderlund adds.
Recently, the developer implemented restrictions on how Arc Raiders can be shared across Steam accounts to close off exploitative loopholes.
Soderlund also mentioned that the reported budget for Arc Raiders, estimated at $75 million, is “not too far off,” indicating that the game has been generating enough revenue to sustain the studio for a considerable time.