Peak Developers Address Criticism: “Updates Are a Bonus, Not an Entitlement”

The slapstick co-op climbing game, Peak, burst onto the scene last summer, quickly becoming a sensation with over 10 million copies sold since its June 2025 debut. Not too shabby for a title that originated from a game jam and emerged from the remnants of a canceled project. Co-developers Aggro Crab and Landfall have kept the momentum going with regular updates, the latest being the “Play it your way” update that introduced custom runs, mini runs, chill campfires, and more. However, some players still feel their cravings for content remain unfulfilled.

One user expressed frustration on social media, saying, “You all are mad at Landfall for not releasing a game; I’m mad at Landfall for their lazy dev cycle for Peak when they could be doing so much more with it, especially since they’re ending development this year.” This comment came amid discussions where fans voiced their disappointment over the lack of announcements for new games in 2026.

In response, Landfall pointed out, “Peak has had sooo many updates tho! Neither us nor Aggro Crab are live service studios; any update is a bonus, not a right.”

The user then requested an update that “actually makes sense,” such as enhanced customization options for runs and easier modding. Landfall acknowledged that full customization is a significant request and mentioned they have been in contact with the modding community to gather feedback. “However, if there are specific suggestions, we’d love to hear them,” they added.

This exchange underscores how accustomed players have become to expecting ongoing — often free — updates for their games. Many single-player titles even launch with “roadmaps” hinting at future content and DLC.

While many of these single-player games are priced at $60 or $70 and come from major studios, several live-service games, like Helldivers 2 or Arc Raiders, have found success at a $40 price point. In contrast, Peak is just $7.99 (or really five bucks) and comes from two small indie teams. As Landfall noted, neither it nor Aggro Crab operates as a live-service studio; Peak didn’t launch with a roadmap or any developer plans for ongoing updates. “We don’t have any official schedule for updates yet, but rest assured we are working hard on new content,” Aggro Crab’s art director Galen Drew mentioned last July.

Landfall did hint at “at least one more” update for Peak in a separate response, stating, “The industry used to be no updates — just release as is. We have gone way beyond that.”

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