Concerns Arise Over One-Time PlayStation DRM Check
Sony has responded to the recent concerns about a DRM (digital rights management) issue that sparked discussions on social media over the weekend. This situation highlights the limited control gamers have over digital ownership and sheds light on the mechanics of current gaming platforms.
To give some background, two notable gaming figures on X—Lance McDonald, known for the Bloodborne 60 FPS patch, and the game preservation group Does it Play?—accused Sony of quietly introducing a new DRM requirement for any game bought on the PlayStation Store after March 2026. Ambiguous language in a PlayStation 4 menu suggested that players would need to connect to the internet at least once every 30 days to verify their license for any PS4 or PS5 digital game. If this verification failed, it appeared that players could lose access to games they had purchased.
In a statement, a Sony representative clarified that the DRM is not as stringent as it seemed. “Players can continue to access and play their purchased games as usual. A one-time online check is required to confirm the game’s license, after which no further check-ins are needed,” Sony explained.
Essentially, when you buy a game digitally, you’re actually acquiring a license to play it on your console. This one-time online check is a measure to prevent piracy and other exploits that could deceive the PlayStation Store into thinking a game has been legitimately purchased. While a one-time check is less restrictive than a monthly requirement, it still highlights the lack of true ownership over our digital game libraries, regardless of how much we invest in them.
This situation serves as a reminder of how dependent modern consoles are on online connectivity. To buy, download, and play games from the PlayStation Store, an internet connection is already necessary. In the short term, this check shouldn’t significantly alter your gaming experience unless you plan to buy a game and then go offline. However, the long-term implications for game preservation are concerning.
While I understand Sony’s reasoning for this measure to combat piracy, even a one-time online requirement means that the PS4 and PS5 digital libraries may not be future-proof if online services ever go offline. There’s a real possibility that games purchased but never played could become unplayable due to this DRM approach.
Although I’m relieved that the DRM isn’t as harsh as it first appeared, the uproar surrounding it underscores the precarious nature of our digital game libraries. Game preservation is crucial, and this situation raises important questions about digital ownership on PlayStation consoles and how much respect Sony will give to that ownership.
It’s troubling that Sony wasn’t more transparent about changes to its license checks, especially since it directly impacts what PlayStation owners invest in. Moving forward, Sony needs to be clearer about its DRM practices. When the time comes for Sony to discontinue online support for PS4 and PS5, I hope this one-time check requirement can be lifted. For now, be aware that online checks are necessary for any purchases made through the PlayStation Store. While this may not heavily impact PS4 and PS5 owners at the moment, that may not always be the case.