Star Wars Eclipse Development Continues Despite Studio Changes

Just three months after its early access debut, Quantic Dream is pulling the plug on Spellcasters Chronicles. The multiplayer MOBA will stay online until June 19, as the studio wraps up development and undergoes an “internal reorganization.”

Despite this setback, the studio reassured fans that the development of their long-awaited Star Wars title, Star Wars Eclipse, remains unaffected.

Spellcasters Chronicles launched in early access on February 26, offering a 3v3 experience where players battled with a lineup of magical heroes. It aimed to provide a fresh take on the MOBA genre, competing with established titles like League of Legends. However, it struggled to resonate with players, currently holding “mixed” reviews on Steam with just over 800 ratings. On Wednesday, Quantic Dream announced the end of development via a post on their social media.

“In today’s particularly challenging market environment, [Spellcasters Chronicles] has not reached the audience it needed to ensure its long-term sustainability,” the note stated. “We have therefore made the difficult decision to refocus our efforts on our other projects. As part of this decision, the studio will undertake an internal reorganization. We are fully committed to handling this transition with fairness, care, and respect, and will prioritize internal assignments wherever possible to support our other productions.”

Quantic Dream confirmed that development on Spellcasters Chronicles is officially “discontinued,” but the game will remain playable until June 19. After that date, the servers will go offline, and players who purchased the game during early access can request full refunds.

The studio also emphasized that this decision will not impact the ongoing development of Star Wars Eclipse, which was first revealed at The Game Awards in 2021, though updates on its progress have been sparse since then.

Spellcasters Chronicles joins a growing list of live service games that have struggled to attract a dedicated player base in 2026, including the now-defunct Highguard. In a hands-on preview last November, a reviewer noted the game’s accessible MOBA format but expressed uncertainty about its long-term success.

“Whether that’s enough to help it avoid the fate of most recent multiplayer games is anyone’s guess, but it’s enough to keep me interested, at least,” the reviewer remarked.

The live-service shooter ultimately failed to establish a consistent player community.

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