Unlocking All Endings in Blood of Dawnwalker: A Guide
It took me a while to uncover all the endings in Blood of Dawnwalker. Much like The Witcher 3, there are several different outcomes, each influenced by your choices throughout the game. Plus, there are some hidden endings waiting to be discovered.
Fair warning: this guide contains spoilers for nearly everything. Here’s a breakdown of each ending, how they function, and a brief overview of the epilogue and its various outcomes.
There are seven possible endings in Blood of Dawnwalker.
A couple of important notes:
All endings, except for one of the secret ones, feature an epilogue sequence that reflects the decisions you made during your journey. There are significant differences in these epilogues, which I’ll detail at the end. Also, be sure to have 800 Denarius ready for any ending that includes the epilogue, as the church will request a donation, and you can provide your sister Yanna with a dowry.
Four of the game’s endings start with an assault on Griefberg Castle, and the way you approach this assault varies based on key choices:
Let’s dive into each variation of the castle assault.
Coen takes on Brencis solo.
In this ending, Coen attacks Griefberg Castle alone, either during the day or at night, depending on your approach. If you engage Ambrus, Bakir, or Xanthe during the day, you won’t be able to drink their Vrakhir blood to gain their abilities or invite them in; you’ll just defeat them.
You’ll always face the Unblinking Blasphemy boss, even if you completed the Who Pulls the Strings quest for the Manumits. You’ll fight through the castle, free some prisoners by unlocking their cells, and eventually confront Brencis in the dungeon, just in time to save your family.
You can choose to fight Brencis or strike a deal with him, agreeing to bow and surrender either Crake and the Manumits or Lacra. If you choose the former, you’ll need to mark their hideout, similar to the A Deal With the Devil ending (which I’ll explain in its own section).
If you opt to fight, you’ll defeat Brencis and decide whether to invite him in or leave him in Anachora (vampire hell) to have his soul consumed. After this, the epilogue sequence in Laslea will commence.
This ending is genuinely one of my favorites—Vale Sangora becomes independent, leading to a bit of lawlessness, but the Manumits protect the valley from the worst of the troublemakers. You can read a proclamation on a tree in Laslea stating that the Svatrau city council plans to petition Bohemia, Hungary, or Poland to join their realms in the spring.
With no more Vrakhiri, the plague returns, the Uriashi return to their villages, but Christianity also makes a comeback, the cathedral is restored, and Father Florin is canonized. You might be thinking, “That’s a good ending??” but just wait until I explain the others.
Coen aids Crake and the Manumits in restoring Catalin Dragosti to power.
In this ending, Crake reveals that Catalin Dragosti (the son of Vale Sangora’s former tyrant) is waiting outside the valley with an army, and you attack Eastridge Outpost to let him in.
Unsurprisingly, Catalin Dragosti is just as ruthless as his father and immediately executes some defenseless prisoners, though you can save at least two if you object. After Rise at Dawn, you’ll assault Griefberg Castle in Fall Before Dusk, sneaking in through the tunnels below and battling some Kobolds.
Key variations here include not saving any prisoners, as Brencis anticipated your arrival. Vlad will also get a lot of Manumits killed by rushing the gate if you saved him in the intro and encouraged his recklessness during the Old Friends, New Friends quest.
Eventually, you’ll reach the throne room, where Brencis will attempt to kill Catalin Dragosti.
After this, you’ll proceed to the banquet hall, with or without Crake, and face Brencis in a room where your family is tied to chairs. Unlike the A Lone Wolf’s Hunt ending, you can’t negotiate with Brencis here, as you can’t stop Catalin and his army. You’ll fight and defeat Brencis, choose to invite him in or leave him in hell, and the epilogue in Laslea will unfold.
This is one of the worst endings, in my opinion. Catalin Dragosti embarks on a campaign of retribution against anyone he believes aided the Vrakhiri, burning entire districts of Svartrau and filling the castle dungeons. A note on a tree in Laslea reveals he imposes heavy taxes and encourages people to inform on each other. The epilogue also mentions his mercenary army looting and pillaging towns at will.
Perhaps the most heartbreaking aspect of this ending is the revelation of Crake’s true nature—he’s a sycophant for Catalin. Under Dragosti’s orders, he commits genocide against the Uriashi, viewing them as monsters just like the Vrakhiri. The plague returns, Christianity resurfaces, but there’s a slight silver lining: this is the only epilogue where you can converse with Crake in Laslea.
Coen teams up with Lacra to thwart Brencis’ sinister plot.
Alongside Lacra, you’ll enter the Griefberg Castle dungeons through the ancient ruins below and disrupt Brencis’s ritual before ascending to confront him. The key variables here involve Lacra unleashing chaos on the castle as she destroys the ritual. Corpses rise, massive chunks of the castle are torn apart, and the prisoners go mad.
When you finally reach the throne room, your family will be entangled in red roots (but still alive). Brencis will confront you and Lacra.
As with the other endings, you’ll defeat Brencis in Anachora and decide whether to invite him in or let him be consumed by hell. However, he’ll reveal more about his plan in this ending—he wanted to accept and harness the curse of Anachora that all vampires bear instead of resisting it.
This ending isn’t particularly favorable—similar to A Lone Wolf’s Hunt, Vale Sangora becomes independent for a time, the Manumits defend it, and both Christianity and the plague return. The downside is that everyone in the castle dies, leaving it a cursed wasteland.
Lacra also doesn’t trust you enough to inform you that this was going to happen, which is a sad realization about her character and intentions. She will appear briefly in the epilogue, but she shows up in almost every epilogue if you complete her questline. This route doesn’t alter her ending in the epilogue.
Coen strikes a deal with Brencis for the freedom of Laslea.
In this ending, you meet Brencis at Shrike’s Crag, the site of a horrific event committed by Skender Dragosti (the valley’s former tyrant). After meeting your father, whom Brencis brings, he offers you a deal: he’ll return your family and the villagers, allowing you to live in Laslea free from the blood tax, if you find and mark the Manumit hideout.
You can also choose to kill Brencis here, but spilling any blood summons the dead, forcing you to fight him while battling a legion of ghosts. The outcome of this ending mirrors that of A Lone Wolf’s Hunt. Just as you’re about to agree, your father trips and injures himself, summoning a horde of ghosts you must fight through with Brencis to escape.
To complete this ending, all you need to do is head to the Manumit hideout and mark the door. Brencis swoops in, kills the Manumits, drags Crake into the street, drinks his blood, and then vanishes with him—not a great outcome for Crake, obviously. However, the epilogue in Laslea will still play out.
This ending is clearly not ideal. While it’s evident that Brencis’s regime eventually collapses thanks to the Arbiters, bad things happen to Lacra and Father Florin, and Brencis continues to rule with an iron fist, slowly draining the valley for his schemes. The silver lining is that the plague doesn’t return, the Uriashi remain, and Laslea gets to practice Christianity as an exception.
Coen abandons the valley to its fate.
This is probably my favorite ending in Blood of Dawnwalker. You can achieve it anytime after the prologue, provided you reach Level 11 Corruption and unlock the second level of Shadow Dweller in the vampirism skill tree, which increases the max distance of Shadow Step. Head to the Cursed Chasm in northwest Briar Sloughs, following the road that appears to lead out of Vale Sangora.
Use the max level Shadow Step to cross the gap and follow the road to the still-open pass. You’ll be given the choice to leave the valley forever or stay. That’s it. There’s no epilogue (aside from a post-credit cutscene), making it a complete disavowal of everything in Vale Sangora, as Coen departs with his newfound vampirism to forge a new life.
Coen defeats Brencis without leaving Laslea.
As many of you likely guessed or experienced, if you manage to defeat Brencis’s first stage in the prologue, you can end the game there. I’ll be honest—it’s not worth it. Defeating both Brencis fights in the prologue is incredibly challenging, even on the easiest difficulty, and the ending isn’t significantly different from A Lone Wolf’s Hunt.
The main distinction is that the epilogue is understandably brief since you didn’t engage in much throughout the game.
The epilogue in Laslea features several variables depending on the ending you chose:
I’ll now go through the epilogue section post-Laslea, which presents a series of tableaus you can examine. These illustrate the outcomes of various quests and choices you made.