Double Fine Leader: “We Never Set Out to Create a Money-Losing Game”
There’s been plenty of chatter among gamers regarding Xbox’s recent overhaul, which involved 3,200 layoffs, and the perceived shortcomings of Game Pass. Xbox CEO Asha Sharma has described these layoffs as a regrettable necessity due to declining profits. Meanwhile, some argue that for years, Xbox prioritized maintaining a robust Game Pass library filled with new releases, suggesting that studios delivering content shouldn’t bear the brunt of a strategy that didn’t succeed.
A significant part of this discussion has centered on Double Fine, one of the more unique and smaller studios in the Xbox lineup. It’s been evident that the studio’s games haven’t performed well commercially. Is this due to Double Fine’s creative freedom leading them to pursue niche concepts that lack broad appeal? Founder and CEO Tim Schafer addressed this perspective in a recent interview.
“We never actively tried to make a game we thought was going to lose money,” he stated. “People might say, ‘Oh, Keeper looks like this art house project that no one expects to be a hit.’ But I believe it’s the kind of game that could resonate with someone who doesn’t typically play games. I genuinely think there’s mass market potential for Keeper. If we could just reach those audiences, we could spark some interest.”
Schafer makes a valid point. The original vision for Game Pass was to boost subscriber numbers and create a more stable revenue stream, moving away from the unpredictable nature of the hit-driven gaming industry. One effective way to attract subscribers is to engage those who view games as primarily dominated by titles like Madden and Call of Duty, making them feel there’s nothing for them to enjoy. In this light, Game Pass can serve as a powerful tool to showcase a diverse array of games to a wide audience. While the strategy hasn’t fully realized its potential, the reasoning behind it is compelling.
Schafer expressed optimism that Kiln could still find success. While I might not share that sentiment, Keeper was unexpectedly released on PlayStation 5 this week. Perhaps it will connect with a more receptive audience there. The studio head mentioned that Double Fine will be exploring opportunities for potential ports and remasters as they develop their next projects.