Beyond Good and Evil 2 Reveals Exciting New Developments

Against all odds, Beyond Good and Evil 2 is still kicking. Rik Godwin, a narrative director and lead writer at Ubisoft, recently shared on social media that he’s been working on the game for the last two months. This isn’t just a casual mention; Godwin confirmed he checked before posting, suggesting that Ubisoft is okay with this latest vague nod to the game’s existence.

Ubisoft has been hinting at Beyond Good and Evil 2 for years. Back in June, the brand director mentioned in an interview that the game is still actively being developed. Godwin’s update is particularly noteworthy as it indicates that Ubisoft is still bringing in more developers to work on the game, despite its long and troubled development history and the company’s financial challenges.

A few months ago, Ubisoft reported a staggering €1.3 billion ($1.48 billion) operating loss for the fiscal year ending in March 2026. Following a major restructuring in January, the company’s stock took a hit as it reorganized into five creative houses focused on specific genres. This restructuring led to the cancellation of six games, including the Prince of Persia: The Sands of Time remake, and resulted in 1,200 job cuts in the previous fiscal year.

Beyond Good and Evil 2 was first announced back in May 2008 with a trailer featuring the protagonist Jade and her companion Pey’j. Since then, fans have endured a long wait. Ubisoft and the game’s director, Michel Ancel, have made conflicting statements about its development, with Ancel eventually confirming in 2016 that the project was on hold while his team focused on a new Rayman title.

On June 12, 2017, Ubisoft unveiled a significant new trailer at E3, showcasing ambitious interplanetary travel. In 2020, Ancel departed the studio, and over the following years, Ubisoft has intermittently stated that development is ongoing, though concrete updates have been scarce. By 2022, Beyond Good and Evil 2 had already set a record for being the longest in-development AAA game, surpassing Duke Nukem Forever.

Given the current state of the gaming industry, where once-mighty franchises like Halo are being reassigned due to underperformance, it’s quite surprising that a struggling publisher is still committed to the 18-plus-year development of a sequel to a game that didn’t perform well commercially in the first place.

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