Capcom Envisions a Future of Collaborative Game Development with AI

Capcom’s Pragmata dives into the unsettling implications of AI, yet the studio appears to embrace the technology in its development processes. At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida delivered a presentation titled “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” In his talk, he discussed the hurdles that studios face when creating large-scale games like Resident Evil, where even straightforward tasks can become incredibly time-consuming. Ishida proposed that the answer lies in “successfully integrating AI technology into development workflows.”

While Capcom has previously stated it won’t utilize AI-generated assets in its games, opting instead to enhance development efficiency, Ishida’s remarks suggest a potential for broader applications. He outlined a vision for gradually transforming the RE Engine into an “AI-generation game engine,” aiming for a future where game creation is a collaborative effort between humans and AI.

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