Valheim, Enshrouded, and RuneScape: Dragonwilds Face Off!
Attention, fellow base-building enthusiasts and survival aficionados! I’ve got some exciting news and a bit of a dilemma for you. First, the good news: several top-tier survival crafting games have officially launched and are no longer in early access. Now for the not-so-great news: three of them have all dropped within the same month.
I’ve seen countless discussions asking, “Which should I dive into first: Valheim, RuneScape: Dragonwilds, or Enshrouded?” As someone who has spent countless hours mining the same three types of rock, I feel equipped to help you make that choice. I’ve also enlisted the help of a friend who has a knack for getting into hilarious in-game mishaps, often leading to unexpected animal encounters or bizarre injuries.
While we both have our favorites among the recent 1.0 releases, you might just want a straightforward comparison of features before making a decision. Here’s a quick rundown of the key differences and similarities in features and default settings across Valheim, RuneScape: Dragonwilds, and Enshrouded.
|
Feature |
Valheim |
RuneScape Dragonwilds |
Enshrouded |
|---|---|---|---|
|
Map |
Procedurally generated |
Handcrafted |
Handcrafted |
|
Fast travel |
Player-crafted portals with item limits |
Player-crafted portals that require runes as currency |
Unlockable fast travel points and limited player-crafted bases |
|
Thirst and starvation |
No thirst or starvation mechanic, but food buffs are vital |
Adjustable thirst and starvation mechanics with food buffs (enabled by default) |
Adjustable thirst and starvation mechanics with food buffs (disabled by default) |
|
Inventory capacity |
Slots and weight |
Slots and weight |
Slots only |
|
Death penalties |
Skill XP/levels lost; leave behind a gravestone with inventory to retrieve |
No XP loss; leave behind a gravestone with inventory to retrieve |
No XP loss; leave behind a gravestone with inventory to retrieve |
|
Item durability |
✔️ |
✔️ |
✔️ |
|
Crafting from storage |
❌ |
✔️ |
✔️ |
|
Structural integrity |
✔️ |
✔️ |
❌ |
|
Sleep through nights |
Skips nighttime |
Skips nighttime |
Speeds up nighttime |
|
Comfort/Rest |
Provides rested buff through furniture and decor with comfort values |
Requires sleep to replenish rest meter; separate cosiness buff requires a bed |
Provides rested buff through furniture and decor with comfort values |
|
Dynamic weather |
✔️ |
✔️ |
✔️ |
|
Grid snap |
✔️ |
✔️ |
✔️ |
|
Terraforming |
✔️ |
❌ |
✔️ |
|
Stats and leveling |
Gain XP and levels in various skills and weapon proficiencies upon using relevant tools or crafting benches |
Gain XP and levels in various skills and weapon proficiencies by using relevant tools or by collecting output from crafting benches. Some proficiency levels include stat bonuses or new abilities |
Level up through combat and exploration; each level rewards skill points to spend on additional stats or abilities |
|
Raids |
✔️ |
✔️ |
❌ |
|
Dungeons |
✔️ |
✔️ |
✔️ |
|
Fishing |
✔️ |
✔️ |
✔️ |
|
Farming |
✔️ |
✔️ |
✔️ |
|
Taming and ranching |
✔️ |
❌ |
✔️ |
|
Mounts |
✔️ |
✔️ |
❌ |
|
Quests |
A few optional sidequests; progression is instead driven by exploration |
Main story quests drive world progression; sidequests reward optional bonuses |
Main story quests drive world progression; sidequests reward optional bonuses |
|
Creative Mode |
✔️ |
✔️ |
❌ |
|
Photo Mode |
❌ |
❌ |
✔️ |
|
Custom difficulty |
✔️ |
✔️ |
✔️ |
|
Official mod support |
❌ |
❌ |
❌ |
|
Multiplayer |
1-10 players |
1-6 players |
1-16 players |
|
Steam Deck |
Verified |
Playable |
Unsupported |
|
Crossplay |
✔️ |
✔️ |
❌ |
|
Price |
$30/£24 (Steam) |
$40/£35 (Steam) |
???? Dragonwilds????Valheim????Enshrouded
Mining is a chore, and our debate on the best here turned into a discussion about which is the least frustrating. Searching for ore in Valheim’s swampy areas was the worst experience, with the stingy nodes in Dragonwilds coming in a close second.
???? Enshrouded????Dragonwilds????Valheim
Mining is a chore, and our debate on the best here turned into a discussion about which is the least frustrating. Searching for ore in Valheim’s swampy areas was the worst experience, with the stingy nodes in Dragonwilds coming in a close second.
????Valheim????Dragonwilds????Enshrouded
In Valheim, the trees can be deadly. There’s nothing quite like being crushed by an entire forest—neither of the other games can match that experience.
???? Enshrouded????Valheim ????Dragonwilds
Enshrouded offers the ultimate building experience. With blocks of all shapes and sizes, a plethora of furniture options, terraforming capabilities, NPC villagers, and tools to add a touch of decay to your structures, it’s hard to beat.
???? Dragonwilds????Valheim
Valheim raids are a close second (a fantastic way to gather resources), but there’s something exhilarating about a dragon boss showing up at your base and raining poison down on you while you’re trying to relax.
????Valheim????Enshrouded????Dragonwilds
Both Enshrouded and Dragonwilds feature beautifully crafted worlds, but embarking on a journey through Valheim’s procedural landscapes is a unique thrill every time, making your return home even more rewarding.
????Enshrouded????Dragonwilds????Valheim
Enshrouded takes the lead with its cooking mechanics—there’s something satisfying about grilling your own kebabs over an open flame. However, the multi-step cooking in Dragonwilds is enjoyable to manage, while Valheim’s system feels the most gratifying.
I’ve been playing Enshrouded since its early access launch, and it quickly became my top survival crafting game long before the 1.0 release. Valheim is a classic, and Dragonwilds has grown on me, but nothing compares to Enshrouded’s base building and acrobatic combat. I love swooping down on enemies with my glider.
I enjoy Dragonwilds, and Enshrouded is truly unique, but Valheim remains my favorite. It’s not just an excellent survival game; it’s one I know I’ll keep revisiting year after year. If you think survival games aren’t for you, think again—you might just be surprised!