Overwatch 2’s Season 20 update introduces exciting new content, featuring the debut of the franchise’s first melee DPS hero.

Overwatch 2 has been on a roll for quite some time, but its recent updates have been a bit on the lighter side, especially if Stadium isn’t your jam (how could it not be?). Fortunately, Season 20 is just around the corner, bringing with it the excitement of a new hero—what could be more thrilling than that?

While we’re getting a fresh character, it’s worth noting that Season 20 is, unfortunately, another relatively small update. Fans of Stadium, like myself, definitely have the upper hand here. Let’s dive into when you can jump into Overwatch 2 Season 20 and what new content awaits.

OW2 Season 20 kicks off on Tuesday, December 9, 2025, at 11 am PT / 2 pm EST / 7 pm GMT, aligning with the usual update schedule for your region. You’ll also be able to preload this update on both PC and console, thanks to a recent change.

Here’s what’s coming in OW2 Season 20:

The highlight is, of course, the debut of Vendetta, who will be available right away in all modes starting December 9. Players got an early taste of her during the Vendetta hero trial at the end of November, so if you’ve been away from Overwatch 2 for a while, you won’t have to wait to access new heroes in competitive play.

So, who is Vendetta? Also known as La Lupa, she’s a DPS character and the first true melee fighter in Overwatch. With her aggressive playstyle and design, it’s tempting to play her like a dive or brawl tank, but that’s a mistake. To thrive as Vendetta, you’ll need to play smart and coordinate with key teammates like Wuyang and Zarya to stay alive and dominate.

Here are Vendetta’s abilities and passive effect:

Abilities

Description

Palatine Fang (primary)

Greatsword combo swings that end with a destructive overhead slash.

Warding Stance (alternate)

Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy.

Sundering Blade (ultimate)

Cleave through most defences, dealing severe damage to enemies in front of you.

Soaring Slice (ability)

Hurl your sword in the direction you’re facing and then fly to it.

Whirlwind Dash (ability)

Rush forward into a circular slash.

Projected Edge (ability)

Only available while Warding Stance is active. Consume energy to fire a wide projectile.

Onslaught (passive)

Strike enemies to increase movement and attack speed.

And here are Vendetta’s perks:

Level

Perk One

Perk Two

Minor (Level 2)

Siphoning Stance: Palatine Fang’s overhead strikes gain 30% lifesteal

Relentless: Onslaught can stack three more times, increasing attack speed by 5% and movement speed by 4% per stack.

Major (Level 3)

Swift Vengeance: The last player to land a killing blow on you becomes a target. Eliminate the target to gain 125 overhealth and reset cooldowns.

Raging Storm: Whirlwind Dash continues to spin, hitting three more times for 40 damage in a wide area.

After extensive testing during Vendetta’s hero trial, the best combo seems to be Relentless and Raging Storm if you’re confident in your survivability. Relentless enhances Vendetta’s Onslaught passive, giving you bonus movement speed to help dodge danger. However, Siphoning Stance is also a solid pick in team compositions where you might not have as much support from divers or certain healers like Wuyang.

Whatever you do, steer clear of the Swift Vengeance major perk. I’ve tried it, and it pales in comparison to Raging Storm, which isn’t exactly overpowered either.

Here are all of Doomfist’s powers in Stadium:

Power

Description

Jab Cross

After you use an ability, gain 75% quick melee attack speed and increase its range by 1m for 3s.

Rising Uppercut

Ability: Your next quick melee becomes a Rising Uppercut, dealing 10 extra damage (12s cooldown).

The Bestest Defense

Quick melee hits and Hand Cannon critical hits trigger The Best Defense at 35% effectiveness.

Aftershock

Seismic Slam’s shockwave repeats itself after a 1.5s delay, dealing 50% damage.

Seismic Rally

Every 1s while leaping with Seismic Slam, grant overhealth equal to 5% of your max life to all allies within line of sight for 5s.

Slam Wham

Increase Seismic Slam’s damage by 2% and range by 4% for every 1m travelled downward.

Boomfist

Hitting multiple enemies with Rocket Punch grants 5% ultimate charge for each extra enemy hit and reduces the cooldown of Power Block by 0.5s.

Jetforce Jab

Rocket Punch can go through multiple enemies and burns them for 15% bonus damage over 3s.

Overpowered

Rocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 25% more damage and 50% more range.

Asteroid Smash

Ability: Crouching while airborne will trigger a mini Meteor Strike, dealing up to 200 direct damage based on distance travelled downward (12s cooldown).

Block Party

While Power Block is active, heal yourself for 4% of your max life and all other allies within 8m for 10% of your max life every 1s.

Helping Hand

The Best Defense grants additional overhealth equal to 8% of your bonus max life. Whenever you gain overhealth from yourself, grant 25% to the nearest ally.

As you can see, there are numerous Doomfist builds to explore. You could go for a quick melee setup with Jab Cross, Rising Uppercut, and The Bestest Defense, focus on abilities with Aftershock, Slam Wham, Jetforce Jab, and Overpowered, or even experiment with a healing build using Block Party, Helping Hand, and Seismic Rally.

Here are all of Wuyang’s powers in Stadium:

Power

Description

Paindrops

After using Guardian Wave, you can shoot two additional water orbs for 8s. Each deals 40% damage.

Undertow

For each primary fire hit, gain 5% healing resource and reduce Rushing Torrent cooldown by 1s.

Wave Lance

Non-empowered primary fire shoots straight and gains 100% increased projectile speed.

Flow State

While Rushing Torrent is active, every 50 healing with Active Restorative Stream extends the duration of Rushing Torrent by 2s.

Shore Up

Using Active Restorative Stream on an ally heals Wuyang for 75% of the healing.

Tidekeeper

Every 1s during Active Restorative Stream reduces Guardian Wave cooldown by 1.5s.

Puddle Stomp

While Rushing Torrent is active, landing from a jump heals all allies within 6m for 65 ability power every 1s spent falling.

Splish Splash

While Rushing Torrent is active, airborne quick melee activates a 50% shorter Guardian Wave and a slash attack with 60 damage per second.

Streamline

While Rushing Torrent is active, place Passive Restorative Stream on all allies within line of sight.

Ebb and Flow

Guardian Wave rewinds to its starting location with 50% damage on the return strike.

Storm Surge

Guardian Wave creates a second wave that splashes to targets within 6m around Wuyang.

Tidal Save

Guardian Wave heals allies with Passive Restorative Stream for an extra 100% over 4s.

Looking at Wuyang’s abilities, it seems the focus was on healing and utility rather than cranking up his damage. That said, he still has some impressive upgrades, and his self-healing will definitely come in handy.

For a damage-oriented build, consider Paindrops, Undertow, Tidekeeper, and either Splish Splash or Storm Surge. To maximize healing potential, go for Flow State, Streamline, Shore Up, and Tidekeeper.

End of Article

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