Uncertainty surrounds Larian’s upcoming Divinity game, with fans divided on whether it will be a turn-based RPG or an action RPG, leading to bold claims like, “If it’s not turn-based, I’ll eat a raw potato!”

Larian Studios recently revealed their latest project at The Game Awards 2025, simply titled Divinity. While the announcement came with an eye-catching trailer, details about the game remain scarce, including the type of combat players can expect.

The original game that launched the series, Divine Divinity from 2002, was an action-RPG inspired by Diablo, featuring real-time combat. This was followed by two sequels, Beyond Divinity in 2004 and Divinity 2 in 2009. However, the Divinity name is now more closely linked to the prequel titles, Original Sin and Original Sin 2, which are turn-based tactical RPGs that share more in common with Baldur’s Gate than with Diablo.

This raises an intriguing question about the new Divinity. With such a straightforward title, will Larian return to its action-RPG roots, or will they continue with the turn-based mechanics that have defined their recent successes? The gaming community is buzzing with opinions.

Before the official reveal, content creator Synth Potato ignited a discussion on social media regarding the game’s potential direction. They tweeted, “There are rumors that Larian’s next game ‘Divinity’ is NOT turn-based. While I learned to absolutely love turn-based RPGs and Baldur’s Gate 3 over the last couple of years, Larian’s insane depth in writing and gameplay being applied to a real-time action RPG would be INSANE.”

Responses to Synth Potato’s tweet largely supported the idea of a new action-RPG from Larian, with one user suggesting that turn-based combat should be left behind entirely. “Every great turn-based game isn’t great because of turn-based mechanics; it’s great despite them. Final Fantasy realized that and evolved,” they stated.

Conversely, others defended the turn-based approach. One commenter emphasized the freedom that turn-based gameplay offers, particularly in Baldur’s Gate 3, urging others to experience it firsthand.

The debate continued on the Divinity Original Sin subreddit, where many users leaned towards a preference for turn-based combat. One Redditor insisted, “Ain’t no way Divinity isn’t turn-based,” pointing out that Baldur’s Gate 3’s early access felt just like Divinity: Original Sin 2. They argued that given BG3’s monumental success as a turn-based RPG, it would be unlikely for Larian to abandon that formula.

Another user humorously declared, “If Divinity is not a turn-based CRPG, I will eat a raw potato.”

As a long-time fan of Diablo and someone who has invested countless hours into Baldur’s Gate 3, I find myself agreeing with the sentiment that Larian has solidified its reputation as the leading CRPG developer with masterpieces like Divinity: Original Sin 2 and Baldur’s Gate 3. It seems unlikely they would pivot back to action games.

Larian’s Swen Vincke has described the new Divinity as “our biggest, most ambitious RPG yet” and “the Divinity we’ve always wanted to make.” To me, that wording suggests a continuation of their established approach rather than a drastic shift. If it turns out not to be turn-based, I might just join in on that raw potato challenge.

Divinity is set to be a “brand-new game” that doesn’t require prior experience with Larian’s previous RPGs, though familiarity with Original Sin and its sequel will likely enhance the experience.

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