The Commodore 64 Ultimate is the perfect remake for fans, signaling a potential resurgence of microcomputers.

Let’s face it, the Commodore 64 Ultimate has made its entrance at just the right moment. With AI on the rise and RAM prices soaring, we’re witnessing a resurgence of microcomputers that offer a nostalgic trip back to simpler times. Do I genuinely believe we should revert to loading games from cassette tapes and typing away on those iconic breadbin-shaped machines? Not really, but the C64 serves as a fantastic FPGA-powered gateway to relive the ‘80s.

It’s no surprise that the Commodore 64 Ultimate nails the authenticity factor. This is what happens when a YouTuber, Perry “Perifractic” Simpson, and a passionate group of fans decide to revive a classic brand. Essentially, this remake is a C64 that incorporates modern features like HDMI output and USB support while keeping nearly every original aspect intact.

If you’re after a C64 that outshines even the best retro console alternatives, be prepared to invest. The Ultimate starts at $349.99, though early adopters can snag the classic beige model for $299.99. While that price tag might sting compared to an emulation-based C64 Mini, we’re talking about two vastly different machines here.

The packaging of the Commodore 64 Ultimate sets the tone right from the start. It pays homage to the original’s elongated rectangle design, drawing inspiration from various regional versions. The slogans have been slightly updated to reflect its mission of delivering “Retro Gaming. Modern Power,” and the specs now highlight that this is an FPGA device.

Commodore 64 Ultimate specs

Price

From $299.99 (£224 approx)

Colors

Beige / Starlight / Gold

CPU

AMD Atrix 7 FPGA chip

Operating system

C64 BASIC / Ultimate

Resolution

1080p

Audio output

2 × SID sockets, on-board piezo speaker 

Ports

1 x HDMI, 2 x USB-A (external), 2 x USB-A (internal), microSD (internal), analogue video out (s-video), cassette port, serial port, cartridge slot, 3.5mm jack

Connectivity

Wi-Fi, USB

Dimentions

TBC

Weight

TBC

For those wondering, FPGA stands for “Field Programmable Gate Array,” and I’ll explain what that means for you, the C64 enthusiast eager to dive into classic games. But first, let’s take a look at some of the exciting features of the Commodore 64 Ultimate, which are crucial for fans seeking that authentic unboxing experience. While the original branded styrofoam is a thing of the past, you’ll find the microcomputer occupying 80% of the box on the left, with accessories neatly arranged on the right.

The under-box flap text greets you with a friendly “Welcome to the world of friendly computing.” This line resonates as you start unpacking, especially if you’re not accustomed to all-in-one computers like the Commodore 64. Everything you need to get started is included, and yes, the keyboard is indeed “built-in.”

You’ll find a compact, transparent power supply, a Commodore-branded HDMI cable, and even a hefty spiral-bound user guide that mirrors the original’s extensive manual, packed with technical data and how-tos. It’s hard to imagine getting a full book with a modern PC that covers coding commands and functionalities, but that’s exactly what the C64 Ultimate offers.

There are also some fun extras like stickers, but the standout addition is the 64GB USB “Cassette Drive” loaded with over 50 licensed games, demos, and music tracks. I embarrassingly mistook it for a real tape at first until I realized the USB stick flips out from the bottom, which makes sense given the variety of original and modern releases included.

Both the Beige Commodore 64 Ultimate and the new transparent Starlight edition come with the same contents. Interestingly, both models feature a see-through power adapter, giving you a taste of that ‘90s tech aesthetic.

I can’t stress this enough: the Commodore 64 Ultimate is a C64. Yes, it was made in 2025, but instead of merely paying tribute to the original, the company has recreated the classic system with some modern enhancements. From the outside, it’s nearly indistinguishable from the original “Breadbin” microcomputer from 1982, though there’s some debate about its exact appearance.

Even back in the ‘80s, C64s could vary in appearance, with my machine being darker and featuring grey function buttons, while the Ultimate opts for a caramel brown. This is due to Commodore’s practice of reusing parts from its older VIC-20, leading to some variations in color.

So, while the Commodore 64 Ultimate may not look exactly like your C64, it resembles someone’s original model. The company seems to have chosen the best reference for the color scheme, unlike other remakes like the C64 Mini, which look more like a dusty attic find.

Most elements of the C64 Ultimate remain true to the original, including the placement of the side controller and power ports, as well as the cartridge and input IO at the back. The only noticeable difference is the right-side “User Port,” where the original edge connector has been replaced with two USB ports, HDMI, and Ethernet.

In essence, the Commodore 64 Ultimate is a C64 that looks more like a modded original than a mere remake. Some enthusiasts may not be thrilled about this, especially if they’re already using a souped-up OG system, which is where the new Starlight version comes into play. This transparent, RGB-lit model looks like what an ‘80s commercial would have exaggeratedly portrayed the microcomputer as, similar to how publishers would glamorize games on their boxes. The glowing shell and keyboard are stunning without being over the top, and even with the lights off, the contrast of the red function keys against the translucent body is surprisingly elegant.

I do have a minor complaint about the Starlight edition, though I’m unsure if it’s a widespread issue. The keyboard seems to flex on the right side when pressing keys. The beige version doesn’t have this problem, so it’s possible the see-through plastic brackets are a bit more flexible than their opaque counterparts. While it doesn’t make the machine unusable, it’s a slight drawback for the pricier model that detracts from its otherwise solid build quality.

As for core features, the Commodore 64 Ultimate delivers exactly what it promises. It’s a C64 microcomputer that utilizes a version of the “Ultimate64,” an add-on board that enhances the ‘80s hardware. This is a simplified way of explaining the machine, as it’s actually a more comprehensive FPGA recreation that builds on previous modernization efforts to create something entirely new.

For those not up to speed on the latest configurable chipsets, FPGA stands for “Field Programmable Gate Array.” This technology is similar to what allows the Analogue 3D to replicate the circuitry of an original Nintendo 64, and Commodore is taking the same approach by recreating the C64’s internals using an AMDAtrix 7 chip.

Unlike that N64 remake, this C64 version goes a step further by allowing the use of original components. The machine is easily accessible, secured by just three visible screws at the bottom, and the lid lifts off to reveal a plethora of extra sockets and ports. The FPGA board is prominently displayed on the left, with ample space for original keyboard connectors (instead of the new keeb with its internal USB-C cable), the User Port that was replaced by the new back connectors, a microSD card slot, two additional USB ports, and two SID chip sockets.

That’s a lot of internal connectors, and this modularity means you can essentially build your own C64 system using a mix of modern and original components. You’re not required to do this, but if you’re an enthusiast, you might want to swap out the new-style keys for original springs and plungers. Those who are serious about authentic sound may prefer to replace the highly accurate FPGA SID chip replication with the real deal, as some analog nuances are impossible to emulate.

Let’s circle back to the C64 Ultimate’s external back ports, which offer an impressive selection of original inputs. Commodore isn’t joking when they say you can use any medium of software with this recreation, as the original cassette, serial floppy drive, and cartridge connectors are all included.

They function just like before, so there are no awkward workarounds when loading games. The new digital features feel distinct from the analog functions, allowing you to treat this microcomputer like it’s 30 years old if you wish. This also extends to the original multi-video out socket, which supports old connectors like S-Video and Composite, while adding RGB for CRT enthusiasts who want accurate colors on vintage tube sets.

You’ll also find original DB-9 controller ports, making it easy to use your old joysticks. This has become a standard feature even in emulation devices like the Atari 2600+, but it’s still a welcome addition. The only downside is that due to the authentic pin configuration, you won’t be able to use Sega Genesis pads, so you’ll need to stick with compatible Atari or microcomputer peripherals.

However, the C64 Ultimate currently lacks USB controller support. While I understand that authenticity is the main goal, many players would appreciate the option to use modern retro gamepads, especially with so many new options available. There are workarounds if you want to go wireless, as Atari’s 7800+ gamepads will work, but broader support would be a nice touch.

For the price, I would have liked to see a controller or joystick included with the C64 Ultimate. I get why it doesn’t come with one, especially since its target audience likely already has their preferred controller. Still, this could have been an opportunity to create a standout peripheral that both old and new players would enjoy, as I’ve repaired enough aging sticks to know they’re not the best option for gaming in 2025.

Like any computer, the C64 Ultimate relies on software, and there are technically two default platforms at play. The first is Commodore’s classic BASIC, which utilizes the microcomputer’s user-friendly programming language. If you’re just planning to run games via cassettes and floppies, you’ll be using this blue screen to type variations of “LOAD,” but it’s also where you can code and create your own games and programs (if you have the patience of someone from the ‘80s).

You could easily pretend this is your original C64, but if you press up on the right-side power switch, you’ll access the more advanced Commodore 64 Ultimate menu, complete with file browsers, video settings, audio options, and specific configuration hubs for network connectivity. If you have the Starlight version, this is also where you can customize the microcomputer’s RGB settings, giving you everything you need in one central location.

In a world where graphical user interfaces are the norm, it’s easy to think that these text-based menus might intimidate newer players. The good news is that you can navigate the software using a controller, as it will automatically map to WASD controls. I know that trying to use a controller for this machine might seem counterintuitive, but it makes it quicker to dive into settings and load game files, especially since the keyboard layout can be a bit tricky.

When it comes to loading games, the C64 Ultimate’s included Cassette USB drive will help you get software running almost instantly after plugging in the machine. The stick features a variety of applications that would have originally been stored on cartridges, tapes, and floppy disks, serving as a good reminder of how things used to work and what the system can do in the hands of both old and new developers.

I should gently break it to some C64 fans that most of the games included with the Ultimate are modern. While classic titles like The Way of the Exploding Fist, Hunchback, and Acid Runner are present, the USB is mostly filled with indie conversions like C64anabalt and Super Bread Box (aka, Super Crate Box), along with Commodore’s new first-party sequel, Jupiter Lander: Ascension.

Of course, digital backups come with the advantage of instant loading times. While you can still opt to wait for an actual tape to load with its array of migraine-inducing lights, you can pull program data straight into the machine from external drives. If you’re feeling nostalgic, you can even simulate loading the data just like the good old days, and the C64 Ultimate’s speaker will treat you to authentic mechanical drive sounds.

As a retro gaming expert and hardware editor, I don’t do things halfway. To fully test the Commodore 64 Ultimate, I transformed a corner of my living room into an ‘80s battle station straight out of Stranger Things. I even set up a small 10-inch Panasonic CRT TV to test the C64U’s Composite analogue video output while also utilizing its sleek new HDMI capabilities for a bizarre dual monitor setup.

Considering there are supposedly 10,000 C64 games out there, testing every single one in a review timeframe is impractical. Instead, I focused on assessing the Commodore 64 Ultimate’s performance through its digital and analogue compatibility, starting with how it handles some of the more niche cartridge games. Yes, the microcomputer did receive a number of instant-loading cartridges, just like the Nintendo and Sega consoles of its time, and they work flawlessly on the new FPGA machine.

For this test, I chose Robotron 2084, a game I hadn’t touched since finding it in my Atari 400 game box. After inserting the old cartridge and powering on the system, I was greeted by the flashy, silent title screen, a reminder that it’s one of the earliest releases from 1982. Using my original wired 7800 gamepad, I quickly found myself scrambling to shoot down menacing robots in a dark room, which feels dystopian but might be a reality in today’s nightlife, given the rapid rise of AI. Regardless of my fading grasp on modern nightlife, the game performed identically on both the Ultimate and the OG C64, a fact I confirmed by using both a small CRT and a modern HDMI screen simultaneously. The only noticeable difference was in some of the sound effects, which occasionally sounded slightly different. I’m not sure if this is due to the FPGA-emulated SID chips or if the game itself varies the sounds, but it’s worth mentioning.

Booting cartridges is great, but the C64 scene, especially in the UK, was largely about loading games from cassette tapes. For those unfamiliar, yes, those are the same tapes your parents used to listen to The Cure, as storing data as sound files was common. By connecting an original Commodore Datasette to the Ultimate, you can let it read programs and convert them into code, ideally resulting in a game on your screen.

I say ideally because loading games via cassette tape has always been a hassle. It’s one of those processes where you’re afraid to sneeze, fearing the microcomputer might misinterpret a line of code, often leading to a restart. To see how the Ultimate handles this convoluted loading method, I decided to use my copy of The Lord of the Rings Part 1, a text adventure that humorously includes Tolkien’s first book to help pass the time.

My first mistake was placing the Datasette on top of my little CRT, as interference likely disrupted the loading process. Once I corrected my error and set it flat on the desk, I was treated to the pleasing title art, complete with an adorably terrifying Ringwraith menacing The Shire. The game took about five minutes to load, eventually placing me in the shoes of a chosen Hobbit, with the keyboard as my means of interaction.

Playing through the quirky old text adventure provided a great opportunity to test the Ultimate’s keyboard, which feels remarkably close to the original. Don’t get me wrong, the Gateron Pro switches are more responsive, but there’s something about typing on a breadbin-shaped machine that evokes the same tactile experience. It also features N-Key Rollover (NKRO), reducing the likelihood of mispresses associated with older methods.

After my adventure as Frodo, I fully utilized the included digital USB drive by exploring both familiar and new titles. Among the stick’s wide selection, C64anabalt stood out as a fast-paced endless runner that would help me gauge any potential HDMI lag. Having the CRT set up simultaneously also allowed me to visually check for latency issues, but I was also eager to see if my button presses matched the Parkouring businessman on screen. Thankfully, there was no noticeable lag with the C64U’s HDMI output, and it performed at least as well as my original setup connected to an OSSC upscaler.

The USB drive is packed with content, including a variety of music files. The C64’s original SID chip is both genre-defining and has influenced the electronic music scene, making the Ultimate a more accessible way to experience the legendary sounds of the old chip. For this review, I simply kicked back and enjoyed the delightful triangle waves, with tracks like CyberChip by LukHash sounding spot on.

After a week of testing the Commodore 64 Ultimate, I’m confident in its performance as a modernized C64. That said, like any computer, I could spend much longer exploring its endless functionality, and enthusiasts will undoubtedly have specific activities in mind beyond the scope of this review. I plan to continue testing the C64U’s capabilities and will report back on my findings, as I’m already considering creating my own game using various tutorial books I have on hand (wish me luck). For now, I’m satisfied that I’ve explored the main FPGA features of this remake.

When it comes to retro console and microcomputer remakes, nothing quite compares to the Commodore 64 Ultimate. It’s the first re-release I’ve tested that feels almost identical to the original while incorporating modern perks, and I genuinely believe that anyone looking to use the C64 as a microcomputer should consider this FPGA version.

However, you need to be serious about diving into the C64 to justify spending at least $300 on the Commodore 64 Ultimate. It is undoubtedly the ultimate way to play, but that title means it should be the last option on your list. If you’re just looking to sample some microcomputing classics, the C64 Mini offers a less complicated console experience for under $100. While original systems can be pricey on eBay, simply finding an OG breadbin or any model you can locate might be more cost-effective.

Nonetheless, none of this detracts from the fact that the Commodore 64 Ultimate is an outstanding remake of one of history’s most significant microcomputers. From its refreshed wedge shell to its modern modular motherboard, it respectfully recreates the original hardware in a way that will keep the platform alive for at least another 40 years, hopefully ushering in a new golden age of indie games, music tracks, and whatever else developers disillusioned with modern tech can dream up.

For a week, I used the Commodore 64 Ultimate to play original cassette tape games, cartridges, and its included digital releases to see how it holds up against the original. Using the OG UK version of the microcomputer as a baseline, I carefully assessed whether the FPGA chip within the C64U could accurately replicate the 1982 hardware in terms of visuals and sound, utilizing both the machine’s new HDMI port and analogue S-video/composite output.

To test peripheral compatibility, I connected an original Commodore Datasette to the C64 Ultimate and used original cartridges like Robotron 64. I also employed an Atari 7800 gamepad with the microcomputer’s compatible DB9 joystick ports, along with compatible programs and the system’s main menu.

End of Article

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