Tomb Raider Remake Aims to Appeal to Today’s Gamers
Crystal Dynamics recently unveiled Tomb Raider: Legacy of Atlantis at The Game Awards, presenting it as a fresh take on the iconic 1996 Tomb Raider. While the studio aims to honor the original, they also plan to ease the punishing difficulty that characterized the nearly 30-year-old PlayStation 1 classic. During a press conference, developer Will Kerslake addressed the challenge of adapting the original game, particularly its notorious difficulty spikes. The 1996 title was infamous for its brutal sections, including death traps that could lead to instant failure, often requiring players to learn from painful mistakes. Kerslake emphasized the importance of evolving the game to suit modern players, suggesting that Legacy of Atlantis will feature significantly fewer instant-death scenarios. However, he reassured fans that the game won’t be devoid of challenge. “It is core to the Tomb Raider experience that there are puzzles in combat and traversal and death-defying action,” he stated, confirming that the classic elements fans love will remain intact. Expect to encounter familiar features like massive rolling boulders and other signature Tomb Raider moments. Scheduled for release in 2026, coinciding with the 30th anniversary of the original, Legacy of Atlantis is being approached as a “reimagining” rather than a straightforward remake. Lara Croft will be voiced by Alix Wilton Regan, a newcomer to the series, who will also lend her voice to Lara in the upcoming title Tomb Raider: Catalyst. Camilla Luddington, who voiced Lara in the 2013 reboot trilogy, shared a heartfelt farewell to the character, wishing her successor the best as the franchise moves forward.