Baldur’s Gate 3 director addresses AI concerns, emphasizing the need to assess new technologies amid evolving industry discussions.
Baldur’s Gate 3 director Swen Vincke has expressed that “a lot has become lost in translation” since the announcement of Divinity and the subsequent backlash regarding AI in game development.
When Divinity was unveiled at The Game Awards 2025, reactions varied widely—from excitement to discomfort over some explicit content, and uncertainty about whether the game would follow the turn-based CRPG style of the Original Sin series or lean towards an action-RPG format reminiscent of earlier Divinity titles. Shortly after, Vincke participated in interviews where he openly discussed how AI is being utilized to speed up the development process. While no AI-generated content will appear in the game, AI is being employed for tasks like placeholder text and concept art.
“It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation,” Vincke tweeted, seemingly addressing the AI controversy.
“Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players,” he continued. “A better work day, and a better game. Our successes come from empowering people to work in their own way and bring out the best of their skills and craft, so we can create the best RPGs possible.”
“In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.”
If I’m interpreting this correctly, it seems Vincke might be suggesting that Larian is reconsidering its approach to AI in Divinity’s development. As one of the most respected RPG developers, Larian typically aligns with player interests, and even if their AI usage is harmless, it poses a potential PR challenge.
More details are expected after the holiday break, as Vincke confirmed there will be an AMA featuring various departments, providing an opportunity for fans to ask questions about Divinity’s development, including those related to AI.
In related news, the lead on Kingdom Come: Deliverance 2 remarked that while AI “may mean the demise of humanity” and the “end of most big publishers,” he is open to using AI if it allows for creating an epic game in a year with a smaller team, reminiscent of the old days.