Baldur’s Gate 3 director highlights creative freedom in developing the D&D RPG, while acknowledging the challenges of adapting the tabletop format.

Swen Vincke, the CEO of Larian Studios and director of Baldur’s Gate 3, has shared that the team received “all the freedom we needed” from Wizards of the Coast to create a game rooted in the Dungeons & Dragons universe. However, he acknowledged that there were some challenges in translating the tabletop game mechanics into a video game format.

During a Reddit AMA featuring 11 lead developers from Larian, the team addressed various inquiries about their upcoming title, Divinity. One user asked whether the developers felt constrained by Wizards of the Coast, the owner of the Dungeons & Dragons brand, and if owning the license for Divinity would allow for any changes in their approach.

Vincke reassured fans that they had complete creative freedom with Baldur’s Gate 3. “We had all the freedom we needed on BG3,” he stated. While Wizards of the Coast supported the developers’ vision, adapting the tabletop rules to a digital format wasn’t without its hurdles.

“The game was based on 5e,” referring to the fifth edition of Dungeons & Dragons, “which is a system that was made for tabletop, not for video games. Most of the limitations came from that,” Vincke explained. Although the studio didn’t specify the exact limitations, players in the comments speculated that they might include restrictions on leveling up.

With full creative control over Divinity, fans are eager to see what Larian has in store for the next adventure.

Baldur’s Gate 3 recently clinched Steam’s Labor of Love award after two years of updates and community engagement, marking a strong start to 2026.

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