Before Final Fantasy 7 became a worldwide phenomenon, Square Enix executives doubted the profitability of English translations, forcing the localization team to advocate for international releases.
Weekly digests, stories from the communities you cherish, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Get your weekly fix of everything you need to know about the games you adore, upcoming titles we think you’ll fall in love with, and stories from the vibrant communities that support them.
Our dedicated GTA 6 newsletter delivers breaking news, insider insights, and rumor breakdowns from the experts who know the game inside and out.
From the minds behind Edge: A weekly newsletter focused on the gaming industry, featuring analysis from seasoned writers, advice from industry professionals, and a glimpse into what’s on the horizon.
Tech enthusiasts, unite! Sign up for our free tech newsletter for a weekly roundup of the latest innovations, the newest gadgets under review, and much more.
Join our new Switch 2 newsletter, where we keep you updated on the latest buzz surrounding Nintendo’s upcoming console, share news, and recommend must-play games.
Subscribe for a weekly roundup of the movie and TV news that matters, delivered straight to your inbox. From first-look trailers to interviews, reviews, and in-depth explainers, we’ve got you covered.
Get exclusive previews, competitions, and details about special events each month!
Final Fantasy 7 is often hailed as one of the greatest JRPGs of all time for many reasons: its masterfully crafted story, memorable characters, and captivating gameplay, to name a few. However, one lesser-known fact is its pivotal role in Square Enix’s expansion into the Western market following its global success.
Richard Honeywood, a notable figure in localization and a former Square employee, shared in a recent interview how challenging it was to convince the higher-ups at Square to allow the localization team to bring more titles to the West—until Final Fantasy 7 “sold like hot cakes” and changed the game.
“Back then, many of the development teams at Square viewed foreign versions as essentially petty cash; they didn’t see it as real money,” Honeywood explained. “They preferred to focus on the Japanese version, which they believed would sell much better. We had to act like evangelists, pleading with them, ‘Can you please let us localize this game?'”
Despite a famously flawed localization effort, Final Fantasy 7 launched in the US and Europe just months after its Japan-only debut, receiving near-universal acclaim and achieving remarkable commercial success. It didn’t take long for Square to realize Honeywood was onto something.
“What made it easier was that Final Fantasy VII ended up selling like hot cakes in North America and Europe, raking in substantial profits,” Honeywood noted. “Suddenly, even games we hadn’t planned to localize were clamoring for it. At the same time, the US office was looking to hire more staff to boost the number of translators, bringing on two new hires, [Yoshinobu “Nobby” Matsuo] and Brian Bell.”
Today, the Western market is undeniably vital for most AAA developers, including Square, but it’s intriguing to reflect on a time not too long ago when one of the leading developers in the JRPG genre considered the entire region “petty cash,” especially knowing they were about to release one of the most beloved and commercially successful games of all time, regardless of the region.
Speaking of which: Final Fantasy 7 Rebirth is set to arrive on Nintendo Switch 2 less than six months after the port of FF7 Remake, as confirmed by Square Enix.
Weekly digests, stories from the communities you cherish, and more
| Rank | Player | Score | Time |
|---|