Blizzard Considering Customization Updates for Classic World of Warcraft Races, But Not Coming Anytime Soon
Your subscription is confirmed!
Get ready for your weekly dose of everything you need to know about the games you adore, upcoming titles we think you’ll fall in love with, and stories from the vibrant communities that support them.
Stay in the loop with our dedicated GTA 6 newsletter, featuring the latest news, insider insights, and in-depth rumor breakdowns from our team of experts.
From the minds behind Edge comes a weekly newsletter focused on the gaming industry, packed with analysis from seasoned writers, professional guidance, and a glimpse into what’s on the horizon.
Tech enthusiasts, unite! Sign up for our free tech newsletter to receive a weekly roundup of the hottest new gadgets, the latest tech reviews, and much more.
Don’t miss out on our new Switch 2 newsletter, where we deliver the latest updates on Nintendo’s upcoming console, keeping you informed on news and game recommendations each week.
Subscribe for a weekly roundup of essential movie and TV news, including first-look trailers, interviews, reviews, and in-depth explainers.
Get exclusive sneak peeks, competitions, and details about special events every month!
As World of Warcraft embarks on a new chapter with the launch of Midnight, the second act of the Worldsoul Saga, players are increasingly eager for more ways to personalize their characters. Following the introduction of housing, Blizzard is looking to enhance customization options across all races, although it’s not an immediate focus.
In a conversation with an outlet, Maria Hamilton, the design director for World of Warcraft, shared that while the team is discussing these ideas, there are no concrete plans yet. “We don’t have a roadmap just yet,” she stated. “We’ve explored this in the past, and we know players love it. But now we’re considering it as a larger project rather than piecemeal updates like we did with Heritage Armor.”
She emphasized that this isn’t something that will happen soon, with Jay Hwang, the principal artist on the MMORPG, pointing to the transmog system as a step in that direction. “That’s why we’ve been investing in features like housing, which aren’t tied to player power, and focusing more on avenues of expression,” he explained. “So, in the future, maybe goblins will get more ears and noses for customization. These are definitely areas we’re interested in exploring.”
However, it’s crucial to remember that World of Warcraft is now two decades old, and the complexities of Azeroth are deeply intertwined. Adding new features requires extensive testing and adjustments to ensure everything works seamlessly.
“We have abilities and items in the game that can alter appearances; we can add audio and visual effects,” Hamilton noted. “Over the years, there have been numerous overlapping elements, and none of it is part of a unified system.”
With a major expansion on the horizon and the third act, The Lost Titan, set to follow, prioritization is key, and customizable features aren’t on the immediate agenda. “Adding and improving animations has come up more than you might think,” she said. “Players want animations that fit their roles. How can we integrate that? It’s all part of a larger vision for the future.”
The executive producer and VP of World of Warcraft sometimes wishes Blizzard “hadn’t called it Warcraft” because “it sounds intimidating.”