Developers Address Demands for Unlimited Free Updates from Gamers
Friendslop megahit Peak is a delightfully quirky game where you and your friends tackle the challenge of climbing towering mountains. Created by Landfall and Aggro Crab in just about a month, Peak made its debut in June 2025 and has seen numerous updates since its launch. However, some fans are clamoring for even more content, prompting the developers to clarify that ongoing support for games is a relatively new idea, and that free updates should be viewed as a “bonus, not a right.”
Recently, the official Landfall Twitter account responded to a user who accused the developers of being “lazy” and not maximizing the potential of Peak. Although the original tweet has been deleted, Landfall’s responses remain, addressing the need for fans to adjust their expectations regarding continuous free updates.
“Y’all are mad at Landfall for not releasing a game,” one user tweeted before deleting it, expressing frustration over the lack of a new game announcement at a recent event. “I’m mad at Landfall for their lazy dev cycle for Peak when they could be doing so much more with it, considering they’re ending development of it this year.”
Landfall responded, emphasizing, “Peak has had sooo many updates tho! Neither us nor Aggro Crab are live service studios; any update is a bonus, not a right.”
When another user claimed that constant updates are the norm in today’s gaming landscape, Landfall pointed out that they have provided numerous free updates and still have at least one more planned, stating, “The industry used to be no updates – just release as is. We have gone way beyond that.”
In further replies, Landfall shared that 2025 was their “busiest year ever,” highlighting the releases of Peak, Haste, TABS: Pocket Edition, and more. They also mentioned working on “something new” for this year, which ultimately didn’t pan out.
“We’ve stretched ourselves too thin, and the pressure to deliver a new game every year can be a lot on such a small team,” Landfall explained. “Despite this, we’re extremely proud of what we delivered this year’s Landfall Day – with Haste and Content Warning launching on consoles!”
As noted, Peak has sold over 5 million copies since its release and has received three major updates, along with numerous hotfixes and patches, all within less than a year. Landfall and Aggro Crab have introduced two new biomes, with a third on the way. Both studios, which are quite small with likely fewer than 50 staff members combined, are also developing new games and projects. Even if they had a larger team, the expectation for endless updates is unrealistic.
It’s important to remember that not every game needs to be a perpetual live-service title. Historically, studios would create games, release them, and then move on. While some larger PC titles received expansions or patches, and MMORPGs operated differently, most games were simply launched and left as is. Even with the rise of online consoles, games typically received a few updates for bug fixes, and that was about it. The notion that developers must continuously add new content to keep a game alive is not only unreasonable but also detrimental to the industry, leading to accusations of laziness against developers.
So let’s ease up on the complaints about a fantastic game that has already received a wealth of free content through post-launch updates. Not every title needs to be the next Fortnite. Take, for example, Tony Hawk’s Pro Skater 3, a classic that has never received an update for my PS2 copy. It’s perfectly fine for games to have a definitive life cycle, even those with online components. As I’ve mentioned before: it’s okay to step away from a game when you’re ready.