Divinity Developers Join in on Game Awards Sculpture Speculation: “I Really Hoped It Was Bloodborne 2!”

A glowing skeletal statue in the desert is bound to ignite theories, and the recent Game Awards teaser was striking enough to inspire a cult following. Fans were relieved to discover that the eerie sculpture was a hint at a new Divinity game rather than a sign of impending doom, though even the developers at Larian found themselves swept up in the speculation.

“I had a moment where I saw people speculate that it was Bloodborne 2,” said Adam Smith, the writing director for Divinity. “And I was like, ‘Oh, I hope it is!’ And then I was like, ‘No, it’s definitely not!'”

Honestly, I’d be willing to give up a pinky toe for Bloodborne 2, so I totally get Smith’s enthusiasm. Divinity is described as a thoughtful “game about power and how to use it,” as Larian’s head, Swen Vincke, recently shared. I’m eager to dive into its “really integrated, consistent, more grounded” world, but the idea of Bloodborne 2 remains a tantalizing fantasy—one that feels frustratingly out of reach. Believe me, I share the frustration with Sony.

However, Vincke doesn’t seem overly worried that Larian’s Divinity statue might have raised expectations too high. He mentioned, “I think the biggest thing is that we don’t want to disappoint fans,” and with the success of Baldur’s Gate 3, Larian has entered a realm of lofty aspirations, where dreams like Bloodborne 2 and Baldur’s Gate 4 are now part of the conversation. Vincke added, “we want to make people smile,” and “frighten them and make them cry and make them fall in love.” It sounds like Divinity is set to deliver on that promise.

In the midst of Divinity’s buzz, the co-creator of The Last of Us has reiterated that “we don’t need AI” and has committed to steering clear of it in his upcoming project.

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