Doom Director Speaks on id Software Changes: “The Key Is Delivering Great Games”
Doom: The Dark Ages
id Software stands as one of the most iconic game developers in the Xbox lineup, but it has also faced significant challenges recently, particularly with the latest wave of layoffs affecting around 1,600 employees. Creative director Hugo Martin took to Twitch with community lead Joshua Boyle to showcase the new Revelations DLC for the upcoming 2025 title and addressed the ongoing discussions about the studio’s future under Microsoft, especially after the departure of many long-time team members.
“There have been claims that we’ve been ‘nerfed into the ground’ and ‘gutted’ and that we’re down to 50 people, but that’s simply not true,” Martin stated towards the end of the live stream. “We’re at the same size we were when we developed Doom (2016), and id Tech is thriving. It’s important to note that we have id Tech engineers in both Frankfurt and at MachineGames, and we collaborate extensively.”
He added, “The id Tech team is intact, the Doom team is here, and we’re eager to share more about our future projects when the time is right and approved.”
This aligns with recent statements from Microsoft and the studio, countering claims that id Software would struggle to deliver another AAA title with its current staffing or that its renowned game engine, id Tech, would deteriorate following the layoffs of key personnel, including the Director of Engine Technology.
Several team members who contributed to Doom (2016) were part of the layoffs, including Mission Design Director Jerry Keehan, who had been with id Software since 2003 and worked on the franchise since Doom 3. Some former employees continue to express concerns that the studio no longer has the same level of resources and experienced staff as it did a decade ago.
During the Slayer stream, Martin hinted at potential updates and balance adjustments for the Revelations DLC in the future. He emphasized that the DLC serves as a tribute to the hard work of everyone still at id Software, as well as those who were recently let go.
“Creating a game that resonates with players and achieves both critical and commercial success—like I mentioned, it’s performing well against forecasts—that benefits everyone, including those still at the studio and those we had to part ways with. We truly appreciate your support,” he remarked. “Ultimately, what matters most is the quality of the games, and I’m thrilled that people are enjoying it. It’s a positive outcome for everyone, and it’s going to help us all. So, we’re here to play the game and celebrate the hard work.”
Laid-off employees from id Software participated in a protest outside their former office today, voicing their concerns over Xbox’s recent cuts. They are represented by the Communications Workers of America (CWA), which has filed labor complaints against Microsoft for not negotiating with the union before laying off hundreds of game developers.