Embark Adjusts Arc Raiders Blueprint Drop Rate Following Cold Snap Update: “We Realized It Was Too Generous”
The recent Cold Snap event in Arc Raiders introduced a significant update, enhancing gameplay and adding new features. Following that, a smaller patch has rolled out, addressing the overly generous blueprint drop rates.
The Arc Raiders 1.7.2 update is now active, and one of the key changes is a slight reduction in the rates at which you can earn schematics. According to the patch notes, “Blueprint drop rates have been slightly lowered, but are still higher overall than before the 1.7.0 update.”
First off, I hope everyone made the most of the increased blueprint availability while it lasted. Although no specific stats were shared, it certainly felt like players could snag legendary gear much faster than intended by Embark Studios.
So, what’s the current drop rate? It remains elevated compared to the past, easing the grind for those hunting specific weapons, whether due to limited playtime or just plain bad luck.
One player on Reddit shared, “Even with them being absurdly high I still never found a Tempest blueprint, week four of spamming night raids for that sucker.” Another chimed in, “We knew it was too good to be true!”
Another player noted, “I think they need to find the right amount where it’s not boring to get blueprints but still manageable for players who reset to get their collection back in a reasonable time, and they’re figuring that out right now.”
This discussion ties into the Expedition feature, which allows players to restart their Raider from scratch. Given its popularity, many Arc Raiders fans are eager to create new characters, experiment with different playstyles, and earn various rewards.
Embark is likely working to strike a balance in the drop rates, ensuring they’re neither too easy nor a tedious grind. Whether they’ve hit the sweet spot is up to the players to determine. The best time to hunt for legendaries was yesterday; the second-best time is now—so get out there!
Interestingly, the community seems to be surprisingly forgiving, as noted by an Embark lead, who humorously admitted that the dev team is “way worse people than the community.”