Final Fantasy 7 Remake Part 3 continues with Unreal Engine 4 for its familiarity, according to director Naoki Hamaguchi.
In line with Square Enix’s recent approach, the upcoming Final Fantasy 7 Remake Part 3 will continue to utilize Unreal Engine 4, rather than transitioning to the often criticized Unreal Engine 5. This decision mirrors the choices made for previous installments, including Remake Intergrade and Rebirth.
Game director Naoki Hamaguchi shared insights in a recent interview, stating, “We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs.” While he previously mentioned in 2024 that switching to Unreal Engine 5 was a possibility, he expressed some hesitation about making that leap.
Hamaguchi emphasized the priority of delivering a polished final installment to fans, saying, “I think what our users want most right now is to deliver the final game in the series in a good form as soon as possible. We’ll think about it objectively and decide whether changing the environment will accelerate that, or whether it’s best to make it all at once as it is.”
His latest comments reinforce his earlier stance, suggesting that the familiarity and customization of Unreal Engine 4 played a significant role in the decision. “It’s more beneficial to have something we’re already familiar with and have customized to fit our needs,” he noted.
This choice seems to resonate with fans, as many appear content with the decision to stick with Unreal Engine 4. One user in a related discussion remarked, “No explanation needed, king.”
Hamaguchi also hinted that Final Fantasy 7 Remake Part 3 has progressed to a point where it aligns closely with his original vision, teasing that the “new experience” is “almost complete.”