Former Marathon Art Director Discusses Game Development Journey and Departure from Bungie
Marathon is a hero extraction shooter, but its journey to this identity has been quite the evolution. In a recent interview, former franchise art director Joseph Cross shared insights about his time on the project, highlighting a significant shift in its core design during development. He also reflected on his departure from Bungie after dedicating years to Destiny and the studio’s upcoming multiplayer title.
Cross explained that the game underwent a major transformation midway through, which notably altered its visual approach. Initially, Marathon featured generic mercenaries that players could customize to their liking. However, the team later pivoted to create distinct characters with their own backstories, abilities, and unique visual styles.
He likened the change to going from designing a single vehicle in a massive fleet to crafting something iconic like the Millennium Falcon. This shift impacted the game’s psychology and how art intertwined with gameplay. It was a crucial moment that required rapid adaptation.
The hero element has become a key aspect of Marathon’s marketing and sets it apart from competitors like Arc Raiders and Escape from Tarkov. However, it also places the game in a genre that some players are feeling fatigued by. Cross emphasized the importance of the game’s striking art style, drawing inspiration from diverse sources like sneaker culture and furniture assembly, to help it stand out.
He noted, “At a certain point, I really believed that art had a greater responsibility for generating interest than it might in a different type of game. The design isn’t groundbreaking; we’re adding fresh twists to established mechanics. The narrative isn’t revolutionary either—it’s set in an abandoned space colony with a mysterious past. It’s all about the execution, and I saw this as a chance for art to elevate the experience.”
As for why Cross, who spent over a decade at Bungie starting with the original Destiny, chose to leave before Marathon’s launch, he stated that he identifies as an artist first. He is acutely aware of the limited number of projects he can tackle in his lifetime. “I’m not a founder of Bungie. This isn’t my company. I’m mindful of how many projects I get to work on. I’ve invested nearly 15 years into two major projects: Destiny and Marathon, with some film work in between.”
He made the decision to depart just weeks before Marathon’s March 5 release date was set. “I understood the post-launch work involved in a live service game,” he added. “At my level of seniority, there are unique challenges that come into play, especially as a project reaches this stage.”