Fortnite introduces in-game purchases for user-created Creative maps, featuring randomized items, with Steal the Brainrot offering loot box bundles starting at $37.
Fortnite has taken a significant step by allowing developers of user-generated Creative mode maps to monetize their creations through in-game purchases, paving the way for increased spending, including loot boxes.
After a delay since last November, the feature for Creative mode transactions launched recently. Developers creating islands with Unreal Editor for Fortnite (UEFN) will receive 100% of the V-Bucks (the in-game currency) spent in their maps until January 31, 2027. After that date, they will earn 50%. While this initiative can be seen as a positive move to support creators, the types of items that can be sold raise some eyebrows.
Fortnite is well-known for its in-game purchases, with the Item Shop offering a daily selection of cosmetics like skins, emotes, and back blings, alongside regular battle passes. However, the absence of loot boxes or gambling-like mechanics in the main game makes the new allowances for Creative mode transactions particularly noteworthy.
There are specific guidelines regarding what Creative mode developers can sell. For instance, items that visually resemble existing Fortnite cosmetics but offer no gameplay benefits are prohibited. However, developers can sell gameplay items, consumables, and “paid random items,” which provide a chance to receive a random reward. This last category has sparked concern among players, especially since paid random items have already been integrated into Steal the Brainrot, one of the most popular third-party Creative mode maps.
As highlighted on social media, players can now spend V-Bucks to obtain a random item, referred to as “brainrot,” which functions similarly to a loot box. Prices for these items vary; for example, a single “Present Rot” box costs 2,700 V-Bucks, while a bundle of two is priced at 4,900 V-Bucks. To put this into perspective, many popular collaboration skins in Fortnite are priced at 1,500 V-Bucks, meaning that the two Present Rots bundle costs around $37 in real money (assuming a purchase of a 5,000 V-Buck pack, with smaller increments costing even more). This map also features a wheel spin with boosted odds for random rewards, further emphasizing the gambling-like mechanics.
Players have expressed their dissatisfaction with this new feature. One player noted, “This feature sucks. I can avoid game passes that guarantee better items (Pay To Win), but any UEFN map that offers a chance to get better items for V-Bucks shouldn’t be allowed.” They raised concerns about the potential for children to spend large amounts of V-Bucks for a mere chance at better in-game items, falling into a repetitive spending cycle.
Another player shared their disappointment, stating, “I was optimistic about In-Island Transactions, but after seeing this gambling-style wheel in Steal the Brainrot, I think I’m all set.”
It remains uncertain whether additional restrictions will be implemented for in-island purchases, especially given the global controversy surrounding loot boxes, which are outright banned in Belgium. Fortnite: Save the World previously removed its own random loot boxes (in the form of llamas) years ago, opting instead to show players the contents before purchase.
As the community reacts, the future of in-island transactions hangs in the balance, with many players watching closely for any changes.