Game Studio Behind Netflix’s Criticized World Cup Title Set to Close Just Two Months Post-Release

On June 11, Netflix launched FIFA World Cup: Launch Edition exclusively on its gaming platform for subscribers. While critics weren’t impressed, Netflix touted it as one of their most successful cloud game launches. Fast forward about two months, and reports indicate that the studio behind FIFA World Cup is shutting down, leaving employees without jobs.

According to reports, several staff members at Refractor Studios announced on LinkedIn over the weekend that they had been laid off shortly after the release of FIFA World Cup: Launch Edition. There are claims that the entire studio has been closed down following funding cuts from its part-owner, Delphi Interactive. The exact number of affected employees remains unclear.

Refractor launched FIFA World Cup for Netflix in June. Despite receiving negative feedback regarding its visuals and gameplay, Netflix stated that FIFA World Cup was a “top-tier” performer and one of their most successful game launches. Delphi, established in 2020 to license IP and assist in game development, co-owned the LA-based Refractor. LinkedIn posts from various employees indicate that the funding withdrawal from Delphi led to the studio’s closure.

“Delphi just pulled the plug on Refractor Studios right after we shipped the FIFA World Cup game for Netflix,” art director Barclay Chantel shared on LinkedIn. “The entire studio was let go today, so if anyone is looking for talent, I can connect you with some amazing folks.”

“After we shipped FIFA World Cup: Launch Edition, the studio’s parent company pulled its funding,” stated full stack developer Nathan Potter. “The entire development team has been laid off, myself included. I’m now seeking my next opportunity in game development or full stack engineering – If you’re hiring or know someone who is, I’d love to connect.”

Delphi Interactive claims to be “redefining how AAA games are made.” However, laying off employees shortly after a game launch, despite claims of success, seems to contradict that assertion. Instead, Delphi appears to be following the same pattern as many other publishers and game companies.

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