“Josh Sawyer Thought His Fallout Dreams Were Over After Bethesda’s Acquisition, But Then New Vegas Happened”

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Josh Sawyer, the director of Fallout: New Vegas, has a rich history with the post-apocalyptic RPG series that dates back to his time at Black Isle Studios, the original creators of the franchise. He contributed to the original Fallout 3 project, codenamed Van Buren, which was ultimately scrapped due to financial issues. Sawyer viewed Fallout as a dream project and thought he’d never get another shot at it—until New Vegas came along.

After Fallout 3’s release, Bethesda shifted its focus back to The Elder Scrolls to develop what would become Skyrim. However, they wanted to maintain the momentum of Fallout’s revival, leading them to seek a spin-off project with another studio. Obsidian, formed by several former Black Isle employees, was a natural choice.

“I was honestly stunned,” Sawyer recalls. “When I joined Black Isle in 1999, my dream was to work on a Fallout game. We got that opportunity in early 2003 with our version of Fallout 3. But by late 2003, Interplay faced serious financial issues. I left Black Isle for Midway San Diego and then Obsidian. When Bethesda acquired the Fallout license a few years later, I thought my chance to work on the series was gone.”

Many of the ideas that were discarded during the Van Buren project found their way into New Vegas, and Sawyer believes that Obsidian’s connection to Black Isle helped preserve the essence of the original games. “This might be an oversimplification,” he notes, “but I feel like the core principles of the franchise were already in sync with Obsidian’s. Black Isle’s influence is deeply embedded in Obsidian, even with a new generation of developers.”

While Bethesda’s Fallout 3 provided ample freedom for exploration, its quests lacked the open-ended and reactive nature of the original Black Isle titles. “I often reflected on what I loved about the first Fallout: the ability to go anywhere, skip parts of the main quest, and choose to kill anyone (or no one) while still completing the story,” Sawyer explains. “These elements aren’t present in all Obsidian or Black Isle games, but they felt crucial for New Vegas. We also aimed to strike a balance between serious themes and quirky humor. Fallout has always tackled significant topics with sincerity but can also be absurdly funny.”

Today, New Vegas is frequently hailed as the best Fallout game, thanks to its blend of deep role-playing mechanics from earlier titles and the more polished gameplay of the Bethesda era. However, Sawyer notes that it took about five years for New Vegas to win over fans, as it launched in a buggy state and bore a strong resemblance to Fallout 3. It seems that true genius often goes unappreciated in its time.

Fallout developers aimed for ultra-violent deaths to feel “like an R-rated version of Warner Bros cartoons” back in the ’90s: “It was meant to be humorous.”

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