Kingdom Come: Deliverance 2 Director Warns AI Could Threaten Humanity and Major Publishers, Yet Sees Potential for Epic Game Development with Smaller Teams

In light of recent discussions surrounding the use of AI in gaming, particularly following comments from the developers of Baldur’s Gate 3 and the AI integration in the acclaimed Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2’s lead writer, Daniel Vávra, has shared his thoughts on the future of AI in the industry—and it’s a bit unsettling.

Vávra expressed his concerns in a lengthy Twitter thread, stating, “I’m no fan of AI-generated art, but we must confront the reality: AI is here to stay. As daunting as it is, that’s the situation we find ourselves in.” He highlighted his biggest fear lies in AI’s impact on music, noting that it has become increasingly difficult to distinguish AI-generated compositions from human-created ones.

However, the truly alarming aspect of his commentary was his prediction that AI could potentially lead to humanity’s downfall. On a brighter note, he suggested that for those who survive, game development might become significantly easier in a post-apocalyptic world.

“The entire AI revolution could spell the end for humanity, but it might also allow anyone to bring their grand ideas to life at a fraction of the current cost,” Vávra remarked. “Creating a game could become as straightforward as writing a book. This could lead to a surge in game production, a revival of niche genres, and while some games may shine, many will likely be mediocre. But does it really matter? The world has seen its fair share of average content in books and music for years.”

The future of AI remains unpredictable, not just in gaming but on a broader existential scale. Vávra, however, seems optimistic, likening resistance to AI to opposing the introduction of sewing machines in textiles or reverting to horse travel when planes and cars are available. “How many horse breeders lost their jobs because of Henry Ford!?” he pointed out.

Vávra also noted that “programmers have a problem,” and that many major publishers may face extinction, alongside the traditional Hollywood model. Yet, at 50 years old, he has embraced AI as a tool to enhance his creative process. “If AI can help me create an epic game in a year with a smaller team like in the past, I’m all for it.” While the idea of downsizing teams due to AI might raise eyebrows, he clarified that he envisions AI assisting with non-creative tasks, allowing artists and writers to focus on the core elements of game development.

One exciting prospect he mentioned is the potential for NPCs to offer a vast array of interactions. “Imagine being able to ask any NPC anything in an RPG—like directions or their thoughts on their neighbors,” he suggested. “We already have tools that allow you to script an NPC’s character, knowledge, and opinions, enabling them to engage in meaningful conversations.”

Vávra believes this could revolutionize player experiences, as the infinite variations of dialogue generated by AI would surpass what could be achieved with traditional voice acting. “For non-narrative interactions, this is a groundbreaking advancement. You don’t need an award-winning performance for casual exchanges, like ordering food or asking for directions.”

While he seems to support the use of generative AI for certain aspects of game performances, this stance is not without controversy. Recently, a producer from Larian voiced concerns about using AI for minor voice lines, arguing it undermines opportunities for emerging actors.

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