Larian Aims to Enhance Companion Interactions in Divinity Following Feedback from Baldur’s Gate 3

The heart of Baldur’s Gate 3 lies in its rich tapestry of companions, each with their own compelling and often tragic stories that intertwine with your journey as the player. While they occasionally exchange greetings or engage in unique interactions during pivotal moments, the real magic happens through the player’s choices, shaping the chemistry among the cast. This isn’t a flaw, but it did leave me yearning for more moments where characters like Shadowheart and Karlach could play off each other, or where Astarion and Wyll could share their experiences.

It’s not that these interactions are absent; I just craved more opportunities to see my favorite characters interact. So, I was thrilled to learn that Larian, while developing their new RPG, seems to be focusing on enhancing these cross-companion dynamics.

During a recent community AMA, several Larian team members discussed their vision, notably addressing their approach to generative AI and sharing thoughts on character development. Senior writer Kevin VanOrd caught my attention with his insights on improving writing and narrative in Divinity.

“Companion relationships,” VanOrd stated. “Firstly, we want to increase interactions between companions—not just with more engaging banter, but by allowing them to form deeper connections with each other, similar to how they bond with players. Secondly, we aim to make player friendships and romances develop more subtly, so that relationship building feels organic.”

I was already on board with the first point, but the second one—gradually simmering NPC romances instead of jumping straight into intense relationships—sounds fantastic.

The rapid pace at which companions in Baldur’s Gate 3 became romantically involved was partly due to a launch bug, but even after that was resolved, the leap from casual greetings to passionate romance felt a bit rushed. I pursued a romance with Shadowheart—no regrets there—but unintentionally brushed off Lae’zel. I just wanted to be friendly! A more nuanced approach to relationships could enhance the emotional payoff and create more heartfelt moments throughout the journey.

Writing director Adam Smith also shared his thoughts on companions in Divinity. “We’ll give you the space to build your relationships with them. I won’t go into too much detail here,” he mentioned in response to a question about a system similar to the camp mechanics in Baldur’s Gate 3 that encouraged natural interactions. “And yes, you won’t have to refill any spell slots,” he added, emphasizing the differences between Larian’s new direction and the D&D rules that shaped BG3.

Rank Player Score Time
End of Article

© 2026 Times Horizon Private Limited

Privacy Policy
Write what you are looking for, and press enter to begin your search!
Loading ...