League of Legends Fighting Game Launches on Consoles, PS5 Players Call for Improvements
2XKO, the free-to-play fighting game from Riot Games set in the League of Legends universe, officially launched on PC, PS5, and Xbox Series consoles yesterday after an extensive 18-month closed beta period. While it’s still early to gauge the overall gameplay quality of 2XKO, initial feedback from PlayStation 5 players suggests they’re facing some performance hiccups.
After nearly a year and a half of closed betas and “Alpha Lab” playtests, Riot Games has rolled out its accessible, free-to-play (though heavy on microtransactions) fighting game, 2XKO. There’s no widespread consensus on the game just yet, and as of launch, there aren’t any reviews for the console versions. However, I spent a few hours with it this morning and can confirm that it retains the charm it had during the last closed beta.
A quick note: I played on PC. While 2XKO has been available on PC in early access since October 7, 2025, it officially launched on Xbox Series S/X and PS5 on January 20. This distinction is important because, based on numerous posts in the r/2XKO subreddit over the last day, the PS5 version seems to be struggling with several performance issues.
The PS5 version of 2XKO might be one of the roughest fighting game launches I’ve encountered. Players are reporting severe screen tearing during fights, lag in matches and lobbies, and frustrating monetization practices.
There’s a solid fighting game here, but it feels like it’s being held back by a multitude of issues.
As highlighted in a popular PS5-related thread titled “Game runs like total ass on the PS5,” players have noted crashes, frequent FPS drops, and, most notably, significant screen tearing.
“I’m not experiencing FPS drops (though I’m on PS5 Pro), but the screen tearing is horrendous,” shared user trugay. “It’s the worst I’ve ever seen on a console title. I’m enjoying the game and its mechanics, but this really dampens the experience.”
On Twitter, user Jfcdoomblade shared a clip showcasing the FPS drops and remarked that “2XKO on PS5 might be the roughest I’ve ever seen a fighting game launch.”
Interestingly, I didn’t come across similar complaints from Xbox Series users. In fact, the only Xbox-related thread I found featured a user enthusiastically sharing their enjoyment of the game.
It’s worth noting that screen tearing issues can’t be accurately captured in recorded footage, as they depend on the monitor displaying the image. PS5 players have speculated that the screen tearing in 2XKO may only manifest when played on a 120Hz display.
If you’re wondering why PC players using 120Hz monitors aren’t reporting the same issues, PS5 users have further theorized that this might stem from how v-sync is implemented in the PlayStation 5 version of 2XKO.