Marathon opts for a different matchmaking style than Arc Raiders, focusing on the element of surprise in player interactions.
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In a recent interview, Marathon’s game director Joe Ziegler confirmed that the game will not adopt a matchmaking system like Arc Raiders, which separates aggressive players from those who prefer a more laid-back experience. Instead, Marathon aims to maintain an atmosphere of uncertainty, where players must navigate the potential for betrayal and danger during their runs.
For context, Arc Raiders has implemented an aggression-based matchmaking system that groups players who engage in griefing or combat together, while those focused on PvE gameplay are matched into more peaceful environments, all while considering player skill and game modes.
Marathon, however, is intentionally avoiding this feature. Ziegler emphasizes that the thrill of not knowing another player’s intentions is a core element of the game’s experience.
Bungie recently announced a server slam event later this month, allowing players to stress-test Marathon ahead of its full launch on March 5 for PC, PS5, and Xbox Series X|S. For more details, check out the latest reveals from the recent PS5 State of Play, including a remake of the original God of War trilogy.
Sony expresses strong confidence in Marathon following playtests that highlighted both strengths and areas for improvement, which have since been addressed in their upcoming title.