Path of Exile Co-Creator Calls for Better Control of In-Game Spending and Exploits, Acknowledges Past Mistake with Streamers
In a recent discussion, Chris Wilson, co-creator of Path of Exile and head of his own studio, Light Pattern, dives into the complexities of creating and sustaining an online RPG with a challenging economy. He emphasizes that maintaining game integrity is crucial, regardless of the allure of quick profits that might come from compromising it. He even takes a moment to acknowledge a mistake made during a past Path of Exile expansion launch.
Wilson passionately advocates for “economic integrity,” which he describes as ensuring players can earn progress and items fairly through their in-game actions, without outside interference or cheating. He highlights the importance of seasonal formats that many games now use, where players compete to climb leaderboards and reach maximum levels with each update. These seasonal resets create micro economies that also require safeguarding.
He urges developers to focus on this integrity by making progression feel significant and based on skill. Players should earn their achievements through gameplay rather than through purchases, exploits, or manipulating customer support, as he notes in the video description.
To protect this integrity, developers might implement policies that prevent paid influencers from gaining unfair advantages. This also includes creating systems to combat cheating, real-world trading, and other exploits, even considering rollbacks to maintain the economy’s health.
In cases where rollbacks are necessary, Wilson suggests offering non-intrusive rewards, like in-game cosmetic credits, instead of progression items that could disrupt the economy. He stresses the importance of having customer support ready to handle player-reported issues and empowering them to identify false reports from players trying to exploit the system. The battle against bots and cheats is ongoing, but developers can equip themselves to fight back.
When it comes to cheaters and exploiters, Wilson advocates for a strict approach: not only should offenders be banned or suspended, but their accounts and any ill-gotten items should also be deleted. He believes it’s essential to thoroughly clean up all accounts, even those thought to be permanently banned, to maintain the economy’s consistency and reliability, which players rely on to gauge their efforts and the game’s overall health.
Monetization strategies can also threaten economic integrity. While some may interpret the timing of his video as a critique of Path of Exile 2’s economic issues, Wilson remains neutral and does not target any specific developer or game. He acknowledges that pay-to-win mechanics may generate short-term revenue but ultimately harm a game’s integrity, valuing goodwill and longevity over immediate cash shop profits.
Wilson points out that paying for advantages, such as instant items or experience boosts, can undermine the game’s economy. He shares a cautionary tale from a previous Path of Exile launch, where long login queues led to a decision to allow paid streamers to bypass the line. He quickly regretted this choice, realizing it unfairly placed those streamers ahead of other players without any in-game effort.
This experience serves as a reminder that even seemingly minor concessions can accumulate and create significant issues within a game’s economy. Wilson reflects on this lesson, noting that even a small head start can provide an unfair advantage to those who haven’t earned it through gameplay.
“When I was growing up, games were designed to be fun, not manipulative,” Wilson states, shedding light on the problematic design tactics that have infiltrated many live service games.