Quantic Dream Will Miss an Entire Generation of PlayStation Consoles
Quantic Dream’s “new game” challenge—when will it finally wrap up? Could Monolith Soft be the hidden gem for the Switch 2? And who needs Baldur’s Gate 4 when the fan mod scene is thriving with fresh content for the existing game? Welcome to your Morning Checkpoint for April 7, 2026, where I’m just as concerned about the rising number of WW3 tags flooding my feeds as everyone else. I took a break from scrolling last night to dive into The Odyssey. You can also enjoy listening to Patrick Stewart recite all of Shakespeare’s sonnets.
According to insider sources, development is crawling at a snail’s pace. Surprising, right? The game was first teased back in 2021 during the Game Awards, and since then, it’s been mostly crickets. Has the curse of Geoff Keighley struck again? “The game, at this stage, is still looking to be years off from completion,” one source revealed. Looks like we’re gearing up for the PlayStation 6 launch window.
A newly launched site is shedding light on Monolith Soft’s growing involvement with Nintendo’s flagship fantasy series. The studio has been expanding its team in recent years, contributing to the development of Zelda titles alongside releasing Xenoblade Chronicles 3.
“The team is still in its developmental stages, and we feel like ‘we’re all building the game together, and also building the team together,’” said Monolith Soft producer Yasuhiro Fujita. “We want to increase the opportunities for us to proactively suggest things like, ‘This is what I want to do,’ or ‘I think this would be good.’ I believe we have the relationships and production environment to do that.”
“We want Monolith Soft to take on more and more core roles as a strong partner in creating Zelda from the ground up,” added Nintendo producer Daiki Iwamoto. “Based on the know-how we’ve cultivated while working together so far, let’s further enhance the overall team strength at Monolith Soft and continue to create unique series titles together in the future.”
In exciting news, Sony is inviting fans to join a contest for a chance to have their likeness featured in its popular racing game. “We’re introducing The Playerbase, a unique opportunity for PlayStation’s biggest fans to step into some of the biggest game worlds by having their likeness scanned and appear within a PlayStation game,” a recent blog post announced. “The Playerbase will start with Gran Turismo 7, and we’ll be looking to expand and include fans in additional PlayStation Studios titles in the near future.” Let’s hope these fan NPCs don’t end up being part of some experimental AI-generated in-game podcasts.
In other news, the start time for the Lost Outpost event has been moved up to tomorrow at 10 AM PT due to a technical glitch that allowed players to snag the Strider 300 sniper rifle blueprint earlier than intended.
Lost Outpost wasn’t set to kick off for a few more days, but its launch has been expedited after players accidentally purchased the new sniper rifle blueprint ahead of schedule.
Jason Blundell has launched a new game studio called Magic Fractal. Details are scarce—no projects or employees have been confirmed yet, just a website—but this marks the third attempt by the Call of Duty veteran to get an original game off the ground before funding runs dry.
The indie developer is keeping his next project under wraps, partly due to concerns about copycats. “I…like to talk about the stuff I’m working on, and I think just now the situation kind of feels different to me, that you don’t really talk about stuff when you’re working on it because I don’t know if it’s going to get slurped up by AI or people are going to copy it or something else like that,” he shared on a recent podcast episode.
Baldur’s Gate 3: Act Two Expansion is exactly what it sounds like. This fan-made project aims to add new quests, NPCs, and more to the middle section of the expansive RPG, with a target launch in 2026—though that timeline seems ambitious. “I’ve overhauled large sections of the mod to introduce features I originally didn’t plan for, such as new NPCs and quests,” the modder noted in a Patreon update. “I previously stated there wouldn’t be new NPCs, but I’ve since changed my mind. While the mod is still focused heavily on exploration and combat, it felt very lacking without character interactions and conversations.”