Todd Howard acknowledges Skyrim’s 117th release with the Switch 2 port, noting the game’s enduring popularity.

It’s official – Bethesda Game Studios has rolled out yet another version of the 14-year-old RPG Skyrim, this time for the Nintendo Switch 2. And yes, even Todd Howard is likely aware of the endless memes surrounding the game’s seemingly infinite re-releases.

You know the ones: the jokes about how Skyrim keeps popping up on new platforms or in fresh editions. In a recent interview, Howard discussed the challenge of managing Bethesda’s “three big franchises”: The Elder Scrolls, Fallout, and Starfield. “Probably the number one thing that we deal with is, how to serve all those audiences?” he explained.

With three major franchises in play, the demand for more content is high. “It’s about picking our battles and making sure each one is special,” Howard added. He humorously noted Skyrim’s recent “117th” launch on the Switch 2: “Even though we’ve had things come out, you mentioned Skyrim, I think it’s just released for the 117th time on Switch 2.” So, why all the re-releases?

Simply put, Skyrim is still a hit in 2025. The game boasts a massive modding community, which only adds to its longevity. “There’s still a huge audience around that game,” Howard stated, “with mods and creations as well.” While he’s not wrong, fans are eagerly awaiting The Elder Scrolls 6. Although Howard claims it’s “progressing really well,” the wait has been excruciating.

It’s been seven long years since The Elder Scrolls 6 was teased at E3 in 2018, and little has been revealed since then. No, passing mentions like the post-Oblivion Remastered reference or the NPC auction that raised $85,000 don’t count. Here’s hoping for some news soon – but for now, it looks like it’s time to dive back into Skyrim.

Bethesda is currently investigating input lag issues on the Switch 2 version of Skyrim, as players have reported that it makes the RPG “unplayable.” In the meantime, the developers are working on a potential fix.

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