Total War: Warhammer 40K Promises Unique Faction Experiences Unlike Previous Titles
Total War: Warhammer 40,000 is set to introduce four distinct factions, each offering a unique gameplay experience that diverges significantly from previous entries in the Total War series. Following its announcement at The Game Awards, a recent developer roundtable shed light on how these factions will operate. Players can choose from Space Marines, Astra Militarum, Orks, and Aeldari, each designed to provide a fresh take on strategy.
The developers emphasized the asymmetry among factions, with Creative Assembly opting for a limited selection to ensure each one feels distinct and well-crafted. The Astra Militarum is described as the most “traditional” faction, featuring large infantry formations supported by artillery and vehicles. Players will need to gather resources, construct infrastructure, and recruit troops to thrive, often relying on sheer numbers to overcome challenges. “If you want the most ‘Total War’ experience when playing this game, I’d pick the Astra Militarum,” said principal creative director Ian Roxburgh.
In contrast, the Space Marines are powerful individual units but do not conform to the typical Total War model. They focus on a smaller troop count and lack the same infrastructure-building capabilities as other factions. “They are a very limited force; it’s going to be a very different gameplay style,” lead designer Simon Mann explained. “You are these super-human troops, but your weakness is you’re limited in number.”
The Aeldari are poised to be the most unconventional faction, utilizing advanced technology and their Webways for hit-and-run tactics. Unlike other factions that aim to conquer or defend, the Aeldari’s mission revolves around preventing potential galactic disasters. They will recruit from a hidden Craftworld, but their numbers will be scarce. “You’re quite limited in number. Your troops are not an infinite resource you can use,” Mann noted. “You’re once again using them carefully because they’re all a glass cannon.”
The Orks, on the other hand, embody brute force, focusing on overwhelming numbers and momentum. While they share some similarities with the Astra Militarum in resource management and troop deployment, they also possess surprisingly advanced technology.
Creative Assembly highlighted the game’s expansive galactic scale, which distinguishes it from other Total War and Warhammer 40K titles. Players will have the ability to obliterate entire planets, but this action comes with significant consequences. “It’s a permanent action,” Mann stated. “There’s no take-backs, but it’s not something that can be done frivolously. Blowing up a planet by the Imperium requires multiple levels of authorization; they would much rather throw away a billion human souls to reclaim a world than destroy it. However, there are extreme circumstances, and we do let you press the button.”
While Total War: Warhammer 40K does not yet have a release date, it will be available on PC, Xbox Series X|S, and PlayStation 5. This title is just one of several upcoming Warhammer 40K games, including Space Marine 3, Boltgun 2, and Dark Heresy.