Ubisoft’s “AAAA” Label Lives On: Assassin’s Creed Shadows and Mirage Included, Says Producer
The latest entries in the Assassin’s Creed series, Mirage and Shadows, are major titles featuring expansive open worlds packed with countless activities. These are quintessential triple-A games, crafted by large, diverse teams at Ubisoft. However, the label may not suffice for the publisher, as one developer previously referred to them as quadruple-A in a now-edited description.
A producer at Ubisoft, Krasimira Yakovlieva, who has been with the company since 2026, highlighted both Assassin’s Creed Mirage and Assassin’s Creed Shadows in her LinkedIn ‘About’ section. Until recently, she categorized them as ‘AAAA’ in scope.
According to a screenshot shared by a user, her profile stated, “Assassin’s Creed Mirage – the first AAAA title natively released on iPhone and iPad.” Another line read, “Assassin’s Creed Shadows – the first next-gen AAAA title to launch natively on macOS, released simultaneously with gaming-dedicated platforms such as PlayStation 5, Windows, and Xbox Series X/S.”
The references to quadruple-A have since been removed from her profile, which raises questions. While it could simply be an instance of one person getting carried away, it’s also plausible that this reflects internal terminology at Ubisoft, as the company has been pushing the boundaries of triple-A development, much to the skepticism of the gaming community.
This isn’t the first time the term has stirred controversy. The infamous Skull and Bones, a long-delayed pirate MMO, was labeled AAAA, only for players to express disappointment when it failed to meet expectations. Ubisoft isn’t alone in this; Microsoft’s The Initiative was also branded as a ‘AAAA studio’ during the development of the now-canceled Perfect Dark reboot.
It’s a contentious label. The gaming community seems to agree: quadruple-A is not catching on.
Assassin’s Creed Shadows’ Yasuke and Naoe could influence how future protagonists move: “All these things can and should affect a little bit of how their physicality translates.”