Uwe Boll’s Controversial Anti-Immigration Film Inspires New Video Game Adaptation
If you thought the saga of Uwe Boll’s notoriously bad film *Citizen Vigilante* couldn’t get any more absurd, brace yourself: a video game adaptation is set to launch on PlayStation next week!
Typically, a new Uwe Boll film would fade into obscurity with just a few chuckles and the sound of tax loopholes being exploited, but this latest disaster has garnered attention for three significant reasons.
First off, Elon Musk’s involvement has drawn a lot of eyes to this painfully dull and anticlimactic film, leading to an international distribution deal and turning it into a clumsy tool in the ongoing culture war. Reports indicate that even Armie Hammer has expressed regret over his role in *Citizen Vigilante* after watching it for the first time, reportedly breaking down in tears and declaring, “Fuck. This is hateful, disgusting.” That’s quite a statement coming from him.
The announcement of a video game tie-in for a Boll film is unexpected, as it usually goes the other way around. However, it might be wise to temper your expectations. The trailer showcases surprisingly decent graphics—likely thanks to Unreal Engine assets—but suffers from poor artistry and lighting. It also features a bizarre re-recording of Hammer’s rants from the film, presumably voiced by the actor portraying his character in the game, along with the unsettling sight of heads popping off when shot.
Developed by German studio Polygon Art, led by Daniel Wengenroth, who has only one other credit to his name—2025’s *Oil Refinery: The Simulation*, which has received “Mostly Negative” reviews on Steam. Under the Polygon Art banner, Wengenroth has produced a series of lesser-known shooters since 2019, including *Strike Force*, *United Assault*, and *Beyond Enemy Lines*, all of which have been met with scorn in various Steam reviews.
The game *Citizen Vigilante* promises “brutal, fast-paced action combat,” “gritty, violent gameplay with gore and dismemberment,” and a “story-driven vigilante experience.” These claims suggest the game is trying to carve out its own identity separate from the film.
In contrast, the movie features only two violent scenes, both static and confined to small rooms, with one showcasing a man’s head exploding in a shower of liquid from a machine gun. The game’s trailer already exhibits more action than the film’s entire 90-minute runtime, indicating that it may have taken considerable creative liberties in adapting the source material. Perhaps we’ll finally witness the antihero’s anti-immigration rampage that the film only hints at through cringe-worthy news broadcasts.