A Complete Guide to Mewgenics Collars and How to Obtain Them
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In Mewgenics, collecting all the class collars is crucial for success. Each cat comes with unique stats, but collars allow you to assign any class to them. While some cats may excel in certain classes, the right collar can elevate a cat with average stats to greatness. Here’s everything you need to know about collars in Mewgenics.
The Fighter is your go-to class for dealing damage, charging into battle with impressive attack and movement stats. However, this comes at the cost of intelligence, meaning your mana regeneration will lag behind other classes. Still, the Fighter’s high damage output and solid health make it a valuable asset in most runs.
The Tank is all about durability. With its high health, it can absorb damage like a champ. It even has a passive ability that lets it swap places with any unit about to take damage, taking the hit for them. Pairing the Tank with a strong strength stat can turn it into an unstoppable force.
The Mage harnesses the power of three elements – Fire, Ice, and Lightning – to unleash devastating magic attacks and status effects. However, Mages tend to be fragile, so unless your cat has a solid constitution, it may struggle to withstand damage.
Similar to the Mage, the Hunter is also on the weaker side in terms of HP. However, its focus on long-range attacks, traps, and familiars means enemies will have a tough time reaching you. The Marked skill ensures you never miss, making it especially effective when combined with skills like Heavy Shot, which typically has a 70% fail rate.
Facing challenges in the Mewgenics desert? Here are some tips to help you thrive.
While some cat classes have self-healing abilities, you’ll find it tough without a Cleric until you get the hang of the game. The Cleric specializes in healing, so aim for a cat with good Strength to maximize healing output. With the right build, it can also deal significant damage through Holy attacks and general Strength.
The Thief class requires a bit more strategy than the initial five. It features a ranged attack that excels with backstabs and has multiple skills for sneaking behind foes to deal massive damage. However, be cautious, as you’re quite fragile, and positioning is key to avoid getting taken out.
As the name suggests, the Necromancer has control over the dead, allowing you to revive allies, enemies, and even non-combatants. While its basic leech attack is weak, building up your leech count can turn you into a status effect powerhouse.
Just remember, zombie cats will instantly consume downed units, including your own.
The Tinkerer offers a mix of utility, functioning as either a damage dealer or a summoner. Its main attack involves crafting items for its weapon slot, which can be used or thrown at enemies for damage. Accumulating the exclusive Tech status through skills enhances the quality of these items. The Tinkerer’s abilities also allow for summoning turrets and healing bots to support your team, but success relies on good RNG for these skills.
In my experience, the Druid is the most reliant on a solid build. It has the lowest HP, making it a tough choice, but it can grow into a support or summoning role throughout a run. With the right summoning skills, you can fill the battlefield with friendly squirrels, frogs, and bears.
A major advantage of the Druid is its bird familiar, which acts as a free fifth unit while the Druid focuses on support or summoning.
The Butcher seems almost too good to be true, boasting high health and damage, along with an eight-way hook to pull enemies in and an eight-way attack that turns them into food pickups. While it may appear to be a superior version of the Tank, it lacks the speed and defensive skills to protect your team effectively.
The Psychic collar is all about controlling the battlefield, featuring a main attack that pulls enemies toward you. This is particularly effective in areas like the desert, where Cacti can amplify damage. The Psychic also has line of sight skills that can be incredibly powerful, but they require careful use to avoid debuffing allies or buffing enemies.
The Monk is a versatile class that can switch between ranged and melee attacks. However, neither option is particularly strong. Still, the Monk’s skills can create overwhelming pressure on enemies, and it features a variety of attacks inspired by anime, making them a bit overpowered.
While I referred to the Monk as a jack of all trades, the Jester takes that concept to the next level. This class has no stat changes and allows you to gain abilities from any class. I haven’t had much luck with it yet, but I can imagine it can lead to some wild synergies.
Blank collar
Throughout the game, you can acquire three Blank Collars. These allow you to bring a second cat of the same class on a run with you, but the class is chosen at random.