Comprehensive Tier List of All 99 Nights in the Forest Classes for New Players, Team Collaborators, and Solo Adventurers

Gems can be elusive, but a tier list for classes in 99 Nights in the Forest can help you avoid making poor choices while exploring the class shop. After surviving over 1,000 days battling Deer, Crossbow Cultists, and various event creatures, I’ve gathered some insights on which classes shine and for whom.

Whether you’re seeking the top single-player classes or need tips for group survival, this tier list covers all scenarios in 99 Nights in the Forest.

As of December 15, 2025, a Christmas event is live, introducing a limited-time class. I’ve added the Santa’s Helper class to the bottom of the list, complete with details on its perks.

Before you commit to a class, think about your playstyle and objectives. Some classes excel in multiplayer but can be a letdown for solo survival. Plus, with a limited number of 99 Nights in the Forest codes, you’ll want to consider the value of your choices, especially since spending Robux can add up quickly.

99 Nights in the Forest overall class tier list

S-Tier

Big Game Hunter, Cyborg, Necromancer, Vampire

A-Tier

Assassin, Beastmaster, Brawler, Chef, Explorer, Fire Bandit, Gambler, Lumberjack

B-Tier

Alien, Berserker, Blacksmith, Brute, Poison Master, Pyromaniac, Witch

C-Tier

Base Defender, Cook, Farmer, Fisherman, Medic, Ranger, Scavenger, Undead

D-Tier

Camper, Decorator, Support, Hunter, Zookeeper

Event classes

Santa’s Helper, Trick or Treater

I kicked things off as a Scavenger for just 25 diamonds, enjoying the extra sack space. However, you might find faster progression with the Lumberjack (70 diamonds), Explorer (80 diamonds), or Alien (100 diamonds). All four classes are versatile for solo or group play, but I see Scavenger as a stepping stone to one of the others.

The Lumberjack’s Good Axe and log drop buff make it a strong pick for the early game, and its second perk boosts sapling drops for your base. It’s a solid long-term investment, while more aggressive players might lean towards the Alien—though I found its kit lacking compared to my ultimate goal of reaching Cyborg.

Cyborg remains the top choice in 99 Nights in the Forest for any situation, providing a consistent experience from start to finish. I’d recommend it as a first pick, but Big Game Hunter is also great for extended runs due to its permanent buffs. I’m starting to see Necromancer as a strong late-game contender.

Early on, Necromancer can be tough, but it gains momentum after summoning a few cultists. Its undead army can take damage and die (again), but you can resurrect them using souls from invasions. The Cyborg is fantastic since you won’t have to worry about ammo, but if you can resurrect a Cultist King, it can eliminate most enemies before they even get a chance to attack.

While a team of five Cyborgs sounds appealing, resource management becomes increasingly challenging. I find that including a couple of support classes like Lumberjack, Chef, Blacksmith, or Base Defender is the most beneficial.

The best class choices depend on your team’s makeup—having two Blacksmiths can render each other’s perks ineffective—but adding a few resource buffs ensures your group can handle the late game. Just remember that difficulty scales with team size, so don’t set up a five-player lobby if you only have three.

⚒️ Starts with a Rifle, (12) Ammo. Effective in both solo and multiplayer, it becomes a late-game powerhouse after acquiring its third perk and stacking permanent buffs. Ideal for achieving higher day counts.

Big Game Hunter perks and upgrades

Perk

Description

Requirements

Level 1

Consumes animal pelts to gain permanent bonuses

Row 0 – Cell 2

Level 2

Higher pelt drop rate

(70) Kill wolves
(50) Use animal pelts

Level 3

Consume infinite amount of mammoth tusks to permanently gain health

(150) Kill wolves
(100) Use animal pelts

⚒️ Starts with a Laser Canon and Alien Armor. Great for solo and co-op play, especially for aggressive playstyles. Strong in the early to mid-game, but requires careful maneuvering against tougher enemies in the late game. Watch out for overheating and increased damage taken.

Cyborg perks and upgrades

Perk

Description

Requirements

Level 1

Excellent visibility at night,
Alien tech overheating causes damage and temporarily lowers armor

Row 0 – Cell 2

Level 2

Alien tech deals increased damage

(50) Damage multiple targets with one shot
(200) Kills with alien tech

Level 3

Kills restore some alien tech

(100) Damage multiple targets with one shot
(350) Kills with alien tech

⚒️ Starts with a Cultist Staff. Suitable for solo and co-op runs aiming for longevity in the late game. It may not shine until you can resurrect Cultist Kings, but it’s worth the grind if you can survive long enough. More situational, especially in the volcano biome.

Necromancer perks and upgrades

Perk

Description

Requirements

Level 1

Collects souls to resurrect cultists
Summons up to 6 cultists

Row 0 – Cell 2

Level 2

Resurrected cultists deal more damage

(5,000) Deal damage with pets/summons
(100) Resurrect cultists

Level 3

Every cultist improves night vision

(5,000) Deal damage with pets/summons
(200) Resurrect cultists

⚒️ Starts with a Vampire Scythe, Vampire Cloak. Good for solo and co-op play, but challenging for those not comfortable with melee combat. The lifesteal from the level 3 perk is beneficial, but it doesn’t mean you can rush into large mobs without kiting.

Vampire perks and upgrades

Perk

Description

Requirements

Level 1

Gains lifesteal energy when attacking with any melee weapon, Runs faster at night

Row 1 – Cell 2

Level 2

Better vision at night

(450) Healing from lifesteal
(5,000) Deal damage

Level 3

Increased healing from lifesteal

(1,000) Healing from lifesteal
(10,000) Deal damage

⚒️ Starts with a Katana, (120) Throwing Knives. Effective for solo and co-op, it’s a competitive alternative to Cyborg but has limited ammo. Great for speedruns and diamond farming, though bad RNG can complicate late-game survival with fewer Throwing Knives and lower HP.

Assassin perks and upgrades

Perk

Description

Requirements

Level 1

+10% sprint speed, -15% HP

+5% chance Throwing Knives spawn in chests

Row 0 – Cell 2

Level 2

First hit has a chance to strike critically

(100) Kills with no damage taken

(2,500) Studs travelled

Level 3

+10% chance Throwing Knives spawn in chests

(250) Kills with no damage taken

(10,000) Studs travelled

⚒️ Starts with a Good Taming Flute. Good for solo and co-op play, it’s a competitive alternative to Necromancer that can ramp up quickly but may lack damage potential later. Enhances the Hunter class’s utility in multiplayer.

Beastmaster perks and upgrades

Perk

Description

Requirements

Level 1

Summons wolves with 3 steak
Starts with 3 steaks

Can have up to 5 pets

Row 0 – Cell 2

Level 2

Tamed wolves run faster while attacking

(5,000) Deal damage with pets/summons
(50) Summon wolves

Level 3

First wolf summoned is an alpha wolf

(15,000) Deal damage with pets/summons
(50) Summon wolves

⚒️ Starts with Leather Armor. Effective for solo or group runs, it becomes a late-game powerhouse with a solid melee weapon like the Morningstar or Cultist King Mace. Its full potential can be hard to realize with greedy teammates, but even weaker melee weapons yield good returns.

Brawler perks and upgrades

Perk

Description

Requirements

Level 1

+40% HP, +30% damage with melee weapons
Can’t use ranged weapons

Row 0 – Cell 2

Level 2

+10% health regeneration / Regen sooner after taking damage

(200) Receive melee attacks
(350) Attack with melee

Level 3

+5% chance to block incoming damage

(5,000) Regenerate HP
(600) Attack with melee

⚒️ Starts with a Chef’s Station Blueprint, Recipe Book. Essential for co-op games and one of the top support classes for larger groups. Its recipe buffs can grant the team extra health, speed, and vision. A fantastic investment at 150 diamonds.

Chef perks and upgrades

Perk

Description

Requirements

Level 1

Cook new recipes that give players huge bonuses
All cooked items are seasoned

Row 0 – Cell 2

Level 2

Unlocks a new recipe

(200) Cook meals on a campfire
(50) Cook special dishes

Level 3

Unlocks a new recipe

(400) Cook meals on a campfire
(100) Cook special dishes

⚒️ Starts with Compass, Map. Excellent for solo runs, and teams will appreciate the Explorer’s head start with the compass and map. The speed boost makes it one of the fastest classes in 99 Nights, offering incredible value for its low diamond cost.

Explorer perks and upgrades

Perk

Description

Requirements

Level 1

Gain speed boost after clearing fog, larger map view radius, +2 sack space

Row 0 – Cell 2

Level 2

Hunger drain reduced the more time away from fire

(80) Open chests
(2,500) Studs travelled

Level 3

See nearby chests through walls, open chests faster

(200) Open chests
(10,000) Studs travelled

⚒️ Starts with an Infernal Crossbow, Wildfire. Good for solo and co-op play, especially when paired with Cyborg for AoE damage against Cultist Stronghold mobs. It easily outperforms the pricier Pyromaniac class at less than half the diamond cost.

Fire Bandit perks and upgrades

Perk

Description

Requirements

Level 1

Starts with Infernal Crossbow and Wildfire potion

Row 0 – Cell 2

Level 2

Other tools have a chance to set enemies on fire

(100) Kill enemies with fire
(200) Set enemies on fire

Level 3

+10% chance to get a Wildfire potion from chests

(250) Kill enemies with fire
(500) Set enemies on fire

⚒️ Starts with a random item. Useful for solo runs, but harder to maximize in uncoordinated large groups. A great value at just 55 gems, though poor RNG can lead to frustrating runs.

Gambler perks and upgrades

Perk

Description

Requirements

Level 1

Standard chests have 50/50 chance to upgrade or downgrade

Row 0 – Cell 2

Level 2

Standard chests have 60/40 chance to upgrade or downgrade

(70) Open chests

Level 3

+10% chance chests drop coins

(150) Open chests
(10) Open Ruby chests

⚒️ Starts with a Good Axe. Effective for solo and co-op games, it’s another must-have support class alongside Chef, making wood and sapling farming a breeze. Needs its Level 2 perk for optimal value, but it’s the best “support” for solo play.

Lumberjack perks and upgrades

Perk

Description

Requirements

Level 1

+20% chance to get 1 bonus log from trees

Row 1 – Cell 2

Level 2

+25% chance for a double sapling drop

(200) Cut trees
(70) Plant saplings

Level 3

+20% chance to get 1 or 2 bonus logs from trees

(500) Cut trees
(200) Plant saplings

⚒️ Starts with a Raygun. Good for solo and co-op survival, but be cautious of overheating when playing alone. It offers a consistent experience, but if you’re feeling lucky, the Gambler’s RNG and lower cost might be the better option.

Alien perks and upgrades

Perk

Description

Requirements

Level 1

Excellent visibility at night,
Sprints slower when alien tech overheats

Row 1 – Cell 2

Level 2

Alien tech recharges faster

(150) Kills with alien tech

Level 3

Sprint faster when alien tech is fully charged

(300) Kills with alien tech

⚒️ Starts with a Medkit. Useful for solo and group play, but it requires significant investment before it feels rewarding. The auto-revive is great for clutch moments, but managing its level 3 perk in enemy mobs can be tricky.

Berserker perks and upgrades

Perk

Description

Requirements

Level 1

After first death, auto-revive with low HP and hunger

Row 0 – Cell 2

Level 2

Receives strength boost for a short time upon reviving

(50) Have less than 40% HP upon enemy kill

Level 3

Deal higher damage as HP gets lower

(150) Have less than 40% HP upon enemy kill

⚒️ Starts with a Hammer. Good for co-op survival, though its level 3 perk can be challenging to coordinate if random teammates are gathering scraps. All perks are easy to unlock, and the crafting discount can be beneficial for the right recipe.

Blacksmith perks and upgrades

Perk

Description

Requirements

Level 1

Craft items from the next crafting bench tier (up to tier 4)

Row 0 – Cell 2

Level 2

+2 random bench recipes will have discounts

(20) Upgrade the crafting bench
(80) Craft and build structures

Level 3

Chance to get extra scraps from items you put in the grinder

(40) Upgrade the crafting bench
(250) Craft and build structures

⚒️ Starts with a Brute Shield. Effective for team play, but not ideal for solo runs. The taunt and damage reduction are helpful for clearing the Cultist Stronghold, and the Brute needs its second perk to be truly useful. Notably, the taunt works on deer, making you a hero for teammates on the brink of death.

Brute perks and upgrades

Perk

Description

Requirements

Level 1

Spawns with damage reducing shield that can taunt enemies

Row 1 – Cell 2

Level 2

Enemies deal reduced damage for a few seconds after being taunted

(100) Taunt enemies
(800) Block damage

Level 3

Shield becomes an Obsidian Shield that charges and creates shockwaves

(250) Taunt enemies
(2000) Block damage

⚒️ Starts with a Blowpipe, Poison Armor. Good in multiplayer, but often overshadowed by major damage dealers in its cost range. Its second upgrade can be hard to utilize when other AoE-heavy classes eliminate mobs faster.

Poison Master perks and upgrades

Perk

Description

Requirements

Level 1

Poison effects are stronger

Row 0 – Cell 2

Level 2

25% chance enemies spread their poison upon death

(100) Kill poisoned enemies

Level 3

Attacks deal increased damage to poisoned enemies

(250) Kill poisoned enemies

⚒️ Starts with a Flamethrower. Effective in solo runs and decent in coordinated multiplayer, but you’ll want to rush crafting the Oil Drill. Once the king of speedruns, it’s hard to justify the cost unless you already have Cyborg and Flame Bandit.

Pyromaniac perks and upgrades

Perk

Description

Requirements

Level 1

Reload flamethrower with fuel canisters and oil barrels
Food is auto-cooked on drop

Row 0 – Cell 2

Level 2

Fuel canisters and oil barrels restore even more fuel

(150) Kill enemies with fire

Level 3

You move faster for every burning enemy

(400) Kill enemies with fire

⚒️ Starts with Witch Potions. Expensive for the time investment, but it’s a permanent class from the Halloween event. Poison damage ticks are slow, but it’s a great value for a 3-star class with unlimited ammo.

Witch perks and upgrades

Perk

Description

Requirements

Level 1

Throw potion at enemies to deal damage or apply random effect

Row 0 – Cell 2

Level 2

Throw potion at allies to heal a small amount

(50) Hit enemies with poison

Level 3

All poison effects also apply light poison

(100) Hit enemies with poison

⚒️ Starts with (2) Defense Blueprints. One of the better cheap 2-star options for a starting support class, but its level 3 perk is ineffective if teammates don’t allow you to place base defenses.

Base Defender perks and upgrades

Perk

Description

Requirements

Level 1

Starts with 2 Defense Blueprints

Row 0 – Cell 2

Level 2

Can upgrade defenses

(60) Build defenses
(80) Kills with defenses

Level 3

Defenses you place deal higher damage

(150) Build defenses
(200) Kills with defenses

⚒️ Starts with Seasoning. A decent multiplayer midpoint between upgrades to Chef for its cost, but it needs its third perk to cook its healing recipe. The first two perks only feel useful in large, uncoordinated groups.

Cook perks and upgrades

Perk

Description

Requirements

Level 1

Seasoned food restores more hunger

Row 0 – Cell 2

Level 2

Crockpot cooks 20% faster

(200) Cook meat
(50) Cook stew

Level 3

25% chance to make Hearty Stew

(400) Cook meat
(200) Cook stew

⚒️ Starts with a Watering Can. Highly situational, with no value for solo play, and only beneficial for late-game teams of 4-5 players. The increased chance for rare crops is helpful, but it requires a Chef to fully utilize the buff.

Farmer perks and upgrades

Perk

Description

Requirements

Level 1

Use watering can to get rarer crops from farm plots

Row 0 – Cell 2

Level 2

Some saplings you plant grow into apple trees

(200) Harvest crops
(40) Water crops

Level 3

Farm plots you water are guaranteed to grow 1 pumpkin

(500) Harvest crops
(80) Water crops

⚒️ Starts with a Fishing Rod. Incredibly niche, but useful in groups of 4-5 players (ideally including a Chef). Faster fishing is advantageous in higher-tier fishing holes for bandages, ammo, scrap, cultist gems, and forest gems.

Fisherman perks and upgrades

Perk

Description

Requirements

Level 1

Fishing rods level up faster

Row 0 – Cell 2

Level 2

Fishing rod casts are instant and further

(350) Catch fish
(5) Catch sharks

Level 3

Fish hook faster

(500) Catch fish
(15) Catch sharks

⚒️ Starts with a Bandage. Only valuable in co-op games and not as strong as other support classes. Worth considering if you primarily play with randoms and don’t mind being the group medic.

Medic perks and upgrades

Perk

Description

Requirements

Level 1

5x faster revives

Row 0 – Cell 2

Level 2

Improved revive on others, restores more health and hunger

(30) Find medical supplies
(25) Revive players

Level 3

One bandage upgrades to a medkit

(50) Find medical supplies
(40) Revive players

⚒️ Starts with a Flashlight, Revolver, (18) Ammo. Acceptable in single-player or co-op, but its cost feels unjustifiable given the easy-to-obtain starting kit. Its only significant perk is the second, which is easy to upgrade without spending diamonds.

Ranger perks and upgrades

Perk

Description

Requirements

Level 1

Start with 18 ammo

Row 0 – Cell 2

Level 2

10% chance to refund ammo on shot

(10) Rescue kids
(80) Kill enemies

Level 3

Start with 30 ammo

(35) Rescue kids
(200) Kill enemies

⚒️ No starting items. Good for beginners in any context, but its appeal diminishes once you master the basics. Its low diamond cost is its main draw—slightly more than Camper but half of Gambler.

Scavenger perks and upgrades

Perk

Description

Requirements

Level 1

+2 sack space

Row 0 – Cell 2

Level 2

Opens chests 20% faster

(450) Grind scrap
(2,500) Studs travelled

Level 3

Chance to get scrap as bonus drop from chests

(1,000) Grind scrap
(10,000) Studs travelled

⚒️ Starts with a Bandage. More effective in multiplayer than as a standalone class, it’s a better choice than Support for soaking up damage. Requires heavy investment and a worthwhile talent to feel truly rewarding, and its perks are tough to level in random groups.

Undead perks and upgrades

Perk

Description

Requirements

Level 1

Gain a permanent bonus every time you’re revived

Row 0 – Cell 2

Level 2

Get revived instantly

(30) Get revived by others

Level 3

Move for 8 seconds after death

(60) Get revived by others

⚒️ Starts with a Flashlight. A budget-friendly option for new players, but for just 15 diamonds more, you can grab the Scavenger for better long-term value. Its only somewhat useful perk is the first; the third isn’t worth the effort.

Camper perks and upgrades

Perk

Description

Requirements

Level 1

10% reduced hunger drain

Row 0 – Cell 2

Level 2

Increased visibility at night

(75) Cook food on a campfire
(200) Burn logs

Level 3

Spawn with stew

(150) Cook food on a campfire
(250) Burn logs

⚒️ Starts with a Hammer, Paint Brush. Functionally useless in both single-player and multiplayer. Despite its lower cost, it’s better to save for the Blacksmith. Coins are too easy to collect to make this class worthwhile.

Decorator perks and upgrades

Perk

Description

Requirements

Level 1

Furniture trader offers +1 item per visit

Row 0 – Cell 2

Level 2

Furniture trader always visible when visiting

(30) Buy furniture

Level 3

25% furniture discount

(80) Buy furniture

⚒️ Starts with a Bandage. Its only justifiable use seems to be for assisting new players, but even then, it’s better to save for heavy damage classes that can survive to escort someone rather than tanking extra damage at risk of death.

Support perks and upgrades

Perk

Description

Requirements

Level 1

Bond with another player
Absorbs some damage for player
Deal more damage when close to supported player

Row 0 – Cell 2

Level 2

Support eats for both players in an 80/20 split

(500) Absorb damage with supported player
(200) Deal damage with supported player

Level 3

See a beam to supported player at any distance

(1,500) Absorb damage with supported player
(500) Deal damage with supported player

⚒️ Starts with (2) Bear Traps. Only valuable when paired with a Chef or Beastmaster in groups of 4-5 players. Its starting items are cheap defensive crafts with limited durability. Pelt drops help with making bandages, but Fisherman would be a better choice.

Hunter perks and upgrades

Perk

Description

Requirements

Level 1

Increased meat droprate

Row 0 – Cell 2

Level 2

Slightly higher pelt drop rate

(120) Kill bunnies
(120) Kill wolves

Level 3

Pelt trader offers an extra wolf pelt trade

(120) Kill alpha wolves
(250) Kill wolves

⚒️ Starts with an Old Taming Flute. Taming is too easy to justify the diamond cost, and its only useful perk is the extra tamed animal upgrade. Cheaper starting classes with two pets ultimately feel more satisfying.

Zookeeper perks and upgrades

Perk

Description

Requirements

Level 1

Taming flute levels faster
Can have 3 tamed animals regardless of flute level

Row 0 – Cell 2

Level 2

Feeding tamed animals restores more of their health

(30) Tame animals

Level 3

Requires one less step to tame an animal

(60) Tame animals

The event classes in 99 Nights in the Forest don’t fit neatly into our tier list since they’re temporary roles that vanish once the event concludes. However, they’re often worth acquiring for seasonal rewards, so don’t overlook them just because they lack a tiered ranking!

⚒️ Starts with 40 coins. If you’re grinding candy canes for the Christmas event, picking up Santa’s Helper for the extra coins is worthwhile. This class will disappear when the festivities end, but it’s essential for farming extra event currency.

Santa’s Helper perks and upgrades

Perk

Description

Requirements

Level 1

Start with 40 coins

Row 0 – Cell 2

Level 2

Items in the Santa Sack are 25% cheaper

(30) Open Christmas gifts

Level 3

Gain an extra candy cane for each present

(70) Open Christmas gifts

⚒️ Starts with nothing. An event-limited class that will vanish when the Halloween update ends. Its perks only enhance candy drops—worth it when farming for the Witch.

Trick or Treater perks and upgrades

Perk

Description

Requirements

Level 1

Receive 4 candy per house visited

Row 0 – Cell 2

Level 2

Slightly higher chance to receive treats

(50) Trick or treat at houses

Level 3

Higher candle drop rate

(100) Trick or treat at houses

End of Article

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