Exploring the Consequences of Savescumming in Mewgenics

Weekly updates, stories from your favorite gaming communities, and more

You’re now subscribed

Your newsletter sign-up was successful

Looking to add more newsletters?

Get your weekly dose of everything you need to know about the games you love, upcoming titles we think you’ll enjoy, and stories from the vibrant communities that support them.

Our dedicated GTA 6 newsletter brings you the latest news, insider insights, and rumor breakdowns from seasoned experts.

From the minds behind Edge: A weekly newsletter focused on the gaming industry, featuring analysis from skilled writers, advice from industry professionals, and a glimpse into what’s coming next.

Tech enthusiasts, join our free tech newsletter for a weekly roundup of the latest innovations, cutting-edge gadgets, and much more.

Subscribe to our new Switch 2 newsletter for weekly updates on Nintendo’s upcoming console, including news and game recommendations.

Receive a weekly summary of the most important movie and TV news, straight to your inbox. From exclusive trailers to interviews and reviews, we’ve got you covered.

Get sneak peeks, exclusive contests, and details about special events every month!

In Mewgenics, quitting mid-game resets the entire battle, so be careful! If you do this, it counts as a save scum, and you’ll get a visit from Steven. Fortunately, there are no immediate game-ending effects like I initially worried about, but it’s best not to irritate Steven.

Savescumming is a common tactic. Don’t pretend you haven’t used it in games like Fallout or taken advantage of the rewind features on Nintendo Switch Online. In Mewgenics, where a single misstep can ruin your run, the temptation is real. However, the game is aware of your savescumming habits, and it’s actually a built-in mechanic.

The first time you save scum in Mewgenics, Steven—who you might recognize from games like Time Fcuk, The End is Nigh, or The Binding of Isaac—will greet you and caution against the practice, acting as the game’s version of Mr. Resetti.

Despite his warnings, you can save scum once per run without facing any penalties. If you mess up a battle and want to try again, you can quit and return. This is particularly handy in situations where you’ve stacked up status effects with no way to clear them, allowing you to experiment with new strategies. It can be a lifesaver in the later stages of the game.

If you save scum twice, Steven will give one of your cats the Deja Vu disorder, which grants a 10% chance to cancel actions. This effect will be lifted when you return home, so your cat will still be good for breeding, but it will make your current run tougher.

However, having one cat with this disorder might be worth the risk. The first time I encountered this, I was facing the final boss of a biome and managed to win with my affected cat, without the disorder triggering even once.

If you save scum three times, Steven will inflict the Deja Vu disorder on all the cats in your party, ramping up the difficulty even further.

With all your cats affected, the stakes are much higher, and it might be wise to abandon your run the next time you can return home. But with a bit of luck, you might still pull through.

After a fourth save scum, Steven will realize you’re trying to bait him and will demand the controller. From that point on, every battle will be controlled by Steven (or the AI). He’ll either finish the battle, you’ll lose, or you can abandon the run—resulting in the loss of all your cats, items, and a return home.

After this, Steven won’t mind if you save scum; it’s his run now, not yours.

End of Article

© 2026 Times Horizon Private Limited

Privacy Policy
Write what you are looking for, and press enter to begin your search!
Loading ...