Top Classes to Choose in Divinity: Original Sin 2

Choosing the right class in Divinity: Original Sin 2 can feel crucial, but don’t stress too much—this game is designed to let you adapt and evolve your character as you progress. You can learn skills from other classes and ultimately shape your character to fit your vision. However, your initial choice does influence your early gameplay, especially if you’re diving into the game for the first time and discovering its many intricacies.

Here’s a rundown of the various classes in DOS2, from the Battlemage to the Wayfarer. Each class will shape your campaign experience, so pick one that resonates with your preferred playstyle. If you’re interested in crafting a unique build, there are detailed insights available on the various builds and skills you can explore. Keep reading for a comprehensive overview of all the classes in Divinity: Original Sin 2.

There isn’t a single “best” class in DOS2; the game is well-balanced, and understanding how each class operates can give you an advantage in combat. However, some builds are more beginner-friendly and require less complexity. Here are a few options to consider if you’re new to DOS2 and want to hit the ground running:

It’s important to note that classes in DOS2 aren’t a permanent commitment. Every skill and stat combination is available to you, and your class simply reflects your starting abilities, which you can develop further. For instance, if you begin as a Cleric, you can easily pivot to a Ranger or any other class as you progress.

The Battlemage thrives in the thick of battle, combining close-range Warfare abilities with the status effects of Aerotheurge. You can control the battlefield by knocking foes down with Battering Ram, blinding them with Blinding Radiance, or stunning them with Shocking Touch. This class is perfect for players who enjoy being in the center of the action.

If you want to stay in the fight longer, the Cleric is a solid choice. With access to Hydrosophist healing abilities and Necromancer damage spells, the Cleric excels at getting up close to enemies while draining their health with Blood Sucker, healing with Restoration, and preventing foes from healing with Decaying Touch.

For those who prefer to avoid direct confrontation, the Conjurer is ideal. Utilizing Summoning skills, they can keep themselves safe while summoning allies like Conjure Incarnate, deploying turrets with Elemental Totem, and dealing random elemental damage with Dimensional Bolt.

The Enchanter plays a vital support role, combining Hydrosophist and Aerotheurge abilities. They can create stunning water fields with Rain and follow up with Electrical Discharge, or freeze the water with Hail Strike. Masters of environmental combat, they can immobilize enemies in various ways.

If you like to maintain a high armor stat, the Knight is a great pick. They can absorb most physical attacks thanks to their expertise in Warfare and Geomancer abilities. With skills like Fortify to boost armor, Bouncing Shield to reflect damage, and Battle Stomp to knock down foes, they’re tough to take down.

The Inquisitor blends Warfare and Necromancy skills, allowing them to inflict damage while siphoning life from enemies. They can drain foes from a distance with Mosquito Swarm, charge into battle with Battering Ram, and heal themselves with Bloodsucker.

Knights are straightforward but effective, focusing on raw damage with massive two-handed weapons and a solid grasp of Warfare. They start with skills like Battle Stomp, Battering Ram, and Crippling Blow, ensuring enemies rarely get a chance to retaliate.

The Metamorph is a new addition to Divinity: Original Sin 2, capable of transforming into various animals to gain their abilities. The Polymorph skill set is unique, granting extra stat points with each investment. You can turn enemies into chickens with Chicken Claw, charge with Bull Horns, and attack from a distance with Tentacle Lash.

Rangers combine Huntsman and Pyrokinetic abilities for a distinctive playstyle. Peace of Mind protects against various afflictions while boosting stats and accuracy. You can use Ricochet to hit multiple targets and infuse arrows with elemental damage using Elemental Arrow.

If you enjoy stealth and backstabbing, a dual-wielding Rogue is perfect for you. With access to the Scoundrel skill set, they can teleport behind enemies for a devastating Backlash, throw knives from a distance, and gain extra action points with Adrenaline.

The Shadowblade takes the Rogue concept further, incorporating Polymorph abilities into their Scoundrel skills. They can still backstab and stealth, but also turn foes into chickens with Chicken Claw, teleport behind them with Backlash, and vanish entirely with Chameleon Cloak.

The Wayfarer is a unique blend of Huntsman and Geomancer, focusing on ranged damage while keeping a safe distance from enemies. They can slow foes with Fossil Strike and immobilize targets with Pin Down, while also altering arrow damage with Elemental Arrowheads.

The Witch is another hybrid class, combining Scoundrel and Necromancer abilities. They can weaken enemies with Mosquito Swarm, put them to sleep with Chloroform, and even resurrect fallen foes as allies using Raise Bloated Corpse. This class rewards strategic play with a diverse skill set.

Finally, the Wizard is a pure mage class, wielding Pyrokinetic and Geomancer skills to unleash devastating area damage. They can slow enemies and create oil patches with Fossil Strike before igniting them with Searing Daggers. If foes get too close, Ignition can deal damage to everything nearby, making them formidable at any range.

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