Unlocking Lady and the Tramp in Disney Dreamlight Valley: A Guide

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In the latest update for Disney Dreamlight Valley, titled Puppy Love, two new furry companions, Lady and Tramp, have joined the valley. Unlike the simpler process of unlocking Cinderella in the Winter Ball update, bringing this adorable duo into your world requires a more involved quest that starts in a brand new location.

To kick things off, you need to access the Lady and the Tramp realm within the Dream Castle. Unlocking this realm costs 10,000 Dreamlight and will immediately trigger the Canine Courtship quest. Here’s what to do once you step inside.

Your first task is to explore the Lady and the Tramp realm. Upon entering, head directly to Tramp, who’s hanging out under a streetlight. He’ll express his skepticism about you, claiming he’s never seen you before, and then he’ll dash off. To gain his trust, you’ll need to craft a “more suitable outfit” using materials scattered throughout the realm. Search through debris near garbage cans and down the alleyway you entered to collect the following items:

Take these materials to the crafting bench located to the right of your entry point and create the necessary outfit pieces:

Once you’re decked out, return to Tramp and chat with him again. After convincing him that you work at Tony’s Restaurant, he’ll ask for your help in preparing a meal for Lady. Follow him to Tony’s Restaurant and open the gate to the right of the front door. In the courtyard, you’ll find Lady waiting by the table.

Lady will reminisce about her first date with Tramp and ask you to gather materials to recreate that special night, including their favorite dish: Spaghetti Especialle. The table below outlines each item and where to find them in the realm.

Item

Location

Red and white tablecloth

Hanging on the washing line in the garden to the right of the table Tramp and Lady sitting at

Romantic candles

To the right of the crafting bench in the courtyard behind Tony’s

To whip up the meal, gather the following ingredients from the stall beneath the “SALE OF LIVER PILLS” poster:

Combine all the ingredients in the pot on the right, and you’ll end up with a plate of Spaghetti Especialle. Bring everything to the table, set the tablecloth and candles, and place the spaghetti down. Light the candles by pressing E, then snap a photo with both Lady and Tramp as a keepsake while you listen to their conversation.

As they chat, a dog pound van will roll up and capture Lady. After this cutscene, talk to Tramp and follow him to the dog pound area of the realm. Once there, sneak to the back of the alley without stepping into the yellow spotlights and pull the lever on the back wall to disable them, allowing Tramp to dash through.

Speak with Tramp, who will instruct you to climb the ladder to the left and enter the building. You’ll witness a cutscene featuring Lady in the pound, which will conclude the Canine Companion quest and kick off the Jailbreak quest.

Chat with Lady, who will inform you that you need to escape through a tunnel located beneath the sparkly barrel behind her. Interacting with it will reveal a hole in the floor that leads between the kennels.

Once the tunnel is exposed, you’ll have three tasks to complete:

After finishing those, return to Lady’s Kennel and use the crafting station to create an improvised grappling hook. Take this to the bars near the crafting station, just in front of the key, and interact with the wall using E to retrieve the key. Bring the key back to Lady, use it on the kennel door lock, and step outside. Lady will pause in front of another kennel filled with foxes and ask if you’re going to leave them behind. Since you don’t have another key, you’ll have to leave them for now. After discussing this with Lady, you can exit the pound.

Once back in the streets, you’ll notice the entire realm is now covered in giant meatballs and spaghetti. Lady will express her concern for Tramp’s safety and send you to Tony’s Restaurant to find him. When you arrive in the courtyard, Tramp is nowhere to be seen, and Lady will mention she can’t smell him either. You’ll suggest seeking help from Merlin back in the valley, prompting you to leave the realm to consult him.

Find Merlin, who will explain that you need to locate the source of the chaos, and the only way to do that is by crafting a Substitute Snout—why didn’t you think of that? To create your snout, gather the following materials:

Return to the Lady and the Tramp realm and talk to Lady behind Tony’s. She’ll assist you in finding the last ingredient for the Snout: Saucery Extract, which consists of the spaghetti and meatballs scattered around the main strip of the realm. Collect 12 and head to the crafting station to assemble your snout.

Once equipped with the snout, speak to Lady again, who will teach you how to sniff out Tramp. Purple clouds will appear, guiding you to Tramp’s location, but you won’t be able to free him just yet. Talk to Lady again, and she’ll instruct you to use your shovel to dig up the meatballs surrounding Tramp. Speak with both him and Lady to complete the Jailbreak quest and start the next one: Meatballs.

Follow the purple clouds to the “source of the storm,” which turns out to be a bunch of spaghetti tumbleweeds you need to collect and eat. Gather each bundle, and one will reveal a “well-loved dog collar.” Bring this back to Tramp, who will explain that he can’t smell the spaghetti storm anymore. After an emotional exchange about the collar’s past, you’ll invite Lady and Tramp to stay in the valley with you. They’ll mention needing to say their goodbyes, but you can start building their house in the meantime.

Return to the valley and place the plans for Lady and Tramp’s house. Interact with the sign to pay 20,000 Star Coins to unlock the house, which will trigger the “Welcome, Tramp” screen. However, Lady is still missing. Speak to Tramp, and you’ll need to head back to the Lady and the Tramp realm to fetch his partner. This will conclude the Meatballs quest and initiate the Critters and Compassion quest.

Go back to the Lady and the Tramp realm and head straight to the courtyard behind Tony’s. When you talk to Lady, she’ll express her guilt about leaving the other animals in the pound. To lift her spirits, you’ll need to complete a memory puzzle by interacting with the memory orb behind her and piecing together torn photographs, similar to the Lorekeepers puzzles in the Storybook Vale DLC.

Once you show this to Lady, she’ll feel encouraged enough to return to the pound and devise a plan to help the critters escape. Enter the pound, speak with Lady in front of the lock, take a photo of the lock, and then leave. When you talk to Lady again, she’ll ask you to gather the following ingredients to craft a new key:

Cheese

Location

Massive Mozzarella

Behind the crates in the courtyard of Tony’s

Gorgeous Gorgonzola

Next to the crafting station at the entrance to the realm

Perfect Parmesan

To the left and down the side of Tony’s

Fabulous Fontina

On the street outside the Hardware Store and Grill

Astounding Asiago

Behind the crates to the right of where you enter the realm

Take these cheeses to the cooking pot in the courtyard of Tony’s and combine them to create Magical Melted Cheese. Show this to Lady, and she’ll reward you with five Tinkering Parts to craft a Cheese Key at a crafting station. Bring the key back to the pound to unlock the critters’ cage. As you enter, they’ll express their gratitude. However, the dog bed at the back of their cage seems peculiar and requires your attention before proceeding.

Investigate the dog bed, and you’ll experience another emotional moment regarding a pet you can’t quite recall. After sharing your feelings with Lady, she’ll suggest returning to the valley to see if that helps. Leave the pound and follow the purple clouds from your Substitute Snout to navigate through the spaghetti maze that has formed. You need to meet up with Lady at the realm exit to confirm she’s coming with you before heading back to the valley; otherwise, the “Welcome, Lady” screen won’t trigger.

After a brief chat, return to the valley and welcome her in. Tramp will appear at the wishing well, and the two will have a conversation before thanking you for your efforts. This will conclude the quest, allowing you to dive into Lady and Tramp’s friendship quests next.

End of Article

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