Your Complete Guide to Romance and Marriage in Fields of Mistria
After spending 130 hours in Fields of Mistria and tying the knot three times, I’ve gathered some valuable insights into the game’s romance and marriage mechanics. Mistria offers a unique blend of a flexible romance system (think plausible deniability polyamory) alongside some strict rules (like the necessity of confessing your feelings). Here’s your comprehensive guide to heart events, must-see scenes, and how dating works both before and after you say “I do.”
Initially, you’ll find 10 eligible singles among your neighbors. Mistria features a wealth of dialogue compared to most farming sims, so make sure to chat with each character regularly—multiple times a day if you can—to truly connect with them. You can check out a list of marriage candidates for a sneak peek into their personal storylines. Additionally, two more singles become available later in the game, often referred to as the “secret bachelor/ette.”
As with other farming sims, you can give gifts to characters to earn Friendship points. You can present one gift to each character daily. To maximize your points with each marriage candidate, refer to a gift guide.
To fully enjoy the romance aspect, keep progressing through the main story. Focus on upgrading Adeline’s town to unlock a special date at the Shooting Star Festival, which occurs once a year at the end of summer.
Reaching certain Friendship point thresholds will unlock heart event scenes with each marriage candidate. Each character has their own charming arc, and you can either become best friends or start dating them after these events.
Once you hit 8 hearts, you can confess your feelings and begin dating a candidate. You can date multiple characters simultaneously without any repercussions, so feel free to explore your options!
Seriously, don’t neglect the main story! If you want to get engaged, you’ll need to spend some time in the mines. To propose, you must reach 8 hearts with Eiland and Juniper and hit level 100 in the mines.
When you achieve 10 hearts with a character, you can craft an engagement ring and get married. Weddings in Mistria are incredibly detailed, offering a rewarding experience for romance enthusiasts. You’ll make choices about decorations, food, and your outfit to personalize your special day, complete with cameos from family members of certain characters.
Friendship points act as experience points for your relationships, earned through conversations and gifts. You can track your current heart level with each NPC in the heart tab of your journal, which also shows the pink meter indicating points earned toward the next heart. Friendship points do not decay over time, and giving a disliked gift won’t penalize you.
While all NPCs have Friendship points, only marriage candidates (marked as “single” in the relationship tab) have heart symbols and heart events.
*The total Friendship points earned from dates will likely be discovered by modders soon. For now, I estimate around 70 points based on some serious pixel counting and math. It sounds like a lot, but it’s definitely worth more than a loved gift!
If you give a gift to an NPC after midnight on the in-game day before their birthday, they’ll react as if it’s a birthday present. However, this doesn’t seem to grant the bonus points typically associated with birthday gifts.
Each character can receive one gift per day. Most items are giftable (flowers, produce, ores, food, etc.), and you can figure out their preferences—like how Celine loves various flowers, March enjoys ores, and Balor is fond of expensive gems. Check the relationships panel in your menu to refresh your memory on what they like or love.
There’s no penalty for repeating gifts, so if you want to grind Friendship Points with a specific character, just keep giving them something they enjoy that’s easy for you to gather. There’s a Steam achievement called “Thoughtful Gifter” for giving one character all their liked and loved gifts. Characters react differently based on their feelings about gifts, so seeking out what your favorite singles love can be rewarding.
Heart events are special cutscenes with marriage candidates that you can attend after reaching heart levels 2, 4, 6, and 8. Once you hit the required heart level, a character will send you a letter inviting you to meet them. You can find the details in the quests section of your journal.
These heart events delve into each character’s personal story, building on previous scenes. They don’t award Friendship points, so you can enjoy them without worrying about dialogue choices. Just roleplay as you see fit!
*Friendship point totals are sourced from a player-maintained wiki. Since point totals aren’t visible in-game, these figures are just for your reference.
Don’t miss the Shooting Star Festival! Going with someone includes a lengthy scene with dialogue options, making it feel more like a heart event than a typical date. The conversations enhance the romance arc for each character, so aim to reach four hearts with your favorites to invite them along. Afterward, your date will comment on the experience, and there will be minor dialogue changes in their 8 heart event if you shared the stars with them.
To take a date to the Shooting Star Festival, you must unlock the summit by completing Adeline’s town beautification quest, which comes after repairing the bridge, stocking the food stores, and restoring the mill. Make sure to finish this before Summer 28.
You can start dating any marriage candidate once you reach 8 hearts. During their 8 heart event, you’ll choose between becoming best friends or confessing your feelings. You must confess if you want to date someone; you can’t be best friends and start dating later.
After confessing, Elsie will visit your house the next morning to give you a dating tutorial. You can only go on dates on Saturdays and Sundays, and each character can only go on one date per weekend. After each date, you’ll receive a commemorative photo to hang in your house.
Initially, your only date option will be a meal at the inn, but you can find or buy other “date inspiration items” as you progress. These items become available after you start dating at least one character.
On any Saturday or Sunday, approach a character you’re dating and press the button (the same one used for gifting) to invite them on a date. You’ll choose from a list of unlocked date activities, and they’ll respond with a couple of lines of dialogue. Each date is a short scene without dialogue, showcasing you and your date during your outing.
Afterward, you’ll receive a photo of your date, which you can display in your home. You’ll only get one photo per date type for each character, so think carefully before taking them on a park date in winter—unless that’s the vibe you’re going for. You’ll also receive an item from your date, like a flower, gem, or meal, depending on the activity.
You can date all 12 marriage candidates at once if you wish. Just reach 8 hearts and confess your feelings to everyone. I did it, and here’s what happens:
You can propose marriage after reaching 10 hearts with someone you’re dating and crafting an engagement ring. The morning after you hit 10 hearts, Elsie will come to your house with the engagement ring recipe. Just a heads up: you need to reach level 100 in the mines to craft it, so don’t ignore those quests!
To initiate the proposal heart event, offer an engagement ring to a character you’re dating with 10 hearts. During this scene, your partner will present you with a gift to express their feelings—March forges a shield, Ryis gifts a potted tree, etc. You can reciprocate by choosing the red heart dialogue option to propose. Alternatively, you can opt to postpone the conversation and return later to initiate the scene again.
You can also cheese wedding proposals by offering the engagement ring and then telling your partner you want to discuss things later during the cutscene. This allows you to collect all the proposal gift items from multiple characters before committing to one. Keep in mind that the engagement ring recipe will disappear from your blacksmith station after you complete a proposal, so you can’t craft another ring after getting married.
The day after you propose, your partner will express excitement about the upcoming wedding. On three separate days leading up to the big day, they’ll ask for your input on wedding details. For each decision, all fiancées will offer three choices: two that are the same for all spouses and one that reflects their personal preferences.
Elsie and Josephine provide a variety of wedding attire options for you to choose from.
You’ll converse with your spouse at the altar before Elsie officiates the ceremony.
Everyone will enjoy the meal you selected, and someone close to your spouse will make a toast.
After the wedding, you and your new spouse will return to your farmhouse after dark, where you can welcome them home.
On your wedding day, you won’t be able to do anything other than participate in the festivities. The upside is that watering crops and feeding animals will be taken care of for you, thanks to Elsie and Josephine. The downside is that you’ll lose an entire day, so avoid scheduling your wedding on a Friday or Saturday to prevent missing the market or the inn’s night events. You might also want to steer clear of scheduling it on the same day as another NPC’s birthday (or your own) since you won’t have a chance to give them a gift.
The morning after your wedding, Elsie will send you a letter with furniture unique to your spouse as “wedding gifts.” For example, Juniper has a desk, cauldron, chair, and a bed for Dozy, while March has a desk, chair, and forge station. You’ll also receive a wedding photo of your spouse to hang in your home like other date photos.
If you date multiple characters and decide to marry one, one of two things will happen: your other partners will break up with you and become your best friends, or you can continue dating everyone alongside your spouse. Aside from getting engaged, NPCs won’t autonomously break up with you since there’s no decay in Friendship points if you ignore your partners for a while.
There are two toggles related to breakups in the gameplay section of the menu. Here’s how the three possible configurations work:
The day after you propose, any other characters you’re dating will send you a letter expressing their desire to end the relationship but remain friends. The next time you talk to them, they’ll ask if you received the letter and how you felt about it. The conversations are bittersweet but leave you on good terms. In the relationships menu, you’ll still have the same number of hearts with that character, but their status will change from “dating” to “best friends.”
If you toggle breakup letters off, any characters you were dating outside your fiancé will still revert to “best friends” status the day after your proposal. You just won’t receive a breakup letter or see any dialogue about ending the relationship, allowing you to enjoy the benefits without the emotional fallout.
If you turn breakups off entirely, you’ll maintain the “dating” label with all other characters you’ve been seeing. You can continue taking those characters on weekend dates, kissing them whenever you want, and having daily chats that reference your relationship, even after you’re married. While dating multiple people, no one will mention your marriage, creating a scenario that feels more like plausible deniability non-monogamy than true polyamory.